Files
UnrealEngineUWP/Engine/Plugins/Compression/OodleNetwork/BatchDebugDump.bat
aurel cordonnier 50944fd712 Merge UE5/RES @ 16162155 to UE5/Main
This represents UE4/Main @ 16130047 and Dev-PerfTest @ 16126156

[CL 16163576 by aurel cordonnier in ue5-main branch]
2021-04-29 19:32:06 -04:00

78 lines
1.7 KiB
Batchfile
Executable File

@echo off
echo This batch file, individually converts all discovered ucap files in the specific directory, into Oodle-example-code compatible .bin files
echo.
REM This batch file should be run from \engine\plugins\compression\oodlenetwork
set BaseFolder="..\..\..\.."
if exist %BaseFolder:"=%\Engine goto SetUEEditor
echo Could not locate Engine folder. This .bat must be run from \engine\plugins\compression\oodlenetwork
goto End
:SetUEEditor
set UEEditorLoc="%BaseFolder:"=%\Engine\Binaries\Win64\UnrealEditor.exe"
if exist %UEEditorLoc:"=% goto GetGame
echo Could not locate UnrealEditor.exe
goto End
:GetGame
set /p GameName=Type the name of the game you are working with:
echo.
:GetCaptureDir
set /p CaptureDir=Paste the directory where the ucap files are located
echo.
if exist %CaptureDir:"=% goto GetOutputDir
echo Could not locate capture files directory
goto End
:GetOutputDir
set /p OutputDir=Paste the directory where the .bin files should be output to
echo.
if exist %OutputDir:"=% goto AutoGenDictionaries
echo Could not locate output directory
goto End
:AutoGenDictionaries
set DebugDumpParms=-run=OodleNetworkTrainerCommandlet DebugDump
set PreDumpCmdLine=%GameName:"=% %DebugDumpParms% %OutputDir:"=% %CaptureDir:"=%
set PostDumpCmdLine=-forcelogflush
echo Executing dictionary generation commandlet - commandline:
echo %UEEditorLoc:"=% %PreDumpCmdLine:"=% %PostDumpCmdLine:"=%
%UEEditorLoc:"=% %PreDumpCmdLine:"=% %PostDumpCmdLine:"=%
echo.
if %errorlevel%==0 goto End
echo WARNING! Detected error, dictionaries may not have been generated. Check output and logfile for errors.
pause
:End
echo Execution complete.
pause
REM Put nothing past here.