Files
UnrealEngineUWP/Engine/Plugins/Animation/RigLogic/Source/RigLogicModule/RigLogicModule_UPL.xml
Jeff Farris 8ec1feff56 Editgrating RigLogic plugin from Dev-CharacterTech to UE5/Main @ CL 13891876.
#fyi bojan.brankov, laurent.delayen
#rb

[CL 13899379 by Jeff Farris in ue5-main branch]
2020-07-20 16:12:40 -04:00

33 lines
1.2 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<!--SpeechGraphics plugin additions-->
<root xmlns:android="http://schemas.android.com/apk/res/android">
<!-- init section is always evaluated once per architecture -->
<init>
<log text="RigLogic init"/>
<setBool result="bSupported" value="false"/>
<isArch arch="arm64-v8a">
<setBool result="bSupported" value="true"/>
</isArch>
<if condition="bSupported">
<false>
<log text="Unsupported architecture: $S(Architecture)"/>
</false>
</if>
</init>
<!-- optional files or directories to copy to Intermediate/Android/APK -->
<resourceCopies>
<if condition="bSupported">
<true>
<copyFile src="$S(AbsPluginDir)/ThirdParty/UFC/Lib/Android/arm64/libufc.so"
dst="$S(BuildDir)/libs/$S(Architecture)/libufc.so" />
<copyFile src="$S(AbsPluginDir)/ThirdParty/UFC/Lib/Android/arm64/libc++_shared.so"
dst="$S(BuildDir)/libs/$S(Architecture)/libc++_shared.so" />
<copyFile src="$S(AbsPluginDir)/ThirdParty/UFC/Lib/Android/arm64/liblog.so"
dst="$S(BuildDir)/libs/$S(Architecture)/liblog.so" />
<log text="Copying libufc.so"/>
</true>
</if>
</resourceCopies>
</root>