Files
UnrealEngineUWP/Engine/Plugins/Animation/RigLogic/Source/RigLogicModule/RigLogicModule.Build.cs
andrean franc 5772b2b485 Delete obsolete files and fix lost changes in build scripts due to merge #rb damir.jugovic
[CL 15674891 by andrean franc in ue5-main branch]
2021-03-11 03:42:26 -04:00

52 lines
1.3 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System;
using System.IO;
using UnrealBuildTool;
namespace UnrealBuildTool.Rules
{
public class RigLogicModule : ModuleRules
{
private string ModulePath
{
get { return ModuleDirectory; }
}
public RigLogicModule(ReadOnlyTargetRules Target) : base(Target)
{
if (Target.LinkType != TargetLinkType.Monolithic)
{
PublicDefinitions.Add("RL_SHARED=1");
}
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Engine",
"ControlRig",
"RigLogicLib",
"RigVM",
"Projects"
}
);
if (Target.Type == TargetType.Editor)
{
PublicDependencyModuleNames.Add("UnrealEd");
PublicDependencyModuleNames.Add("EditorFramework");
PublicDependencyModuleNames.Add("MessageLog");
}
PrivateDependencyModuleNames.AddRange(
new string[]
{
"AnimationCore"
}
);
}
}
}