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Cleanup and prevent repeated widget recreation inside SUSDPrimInfo every time a prim is selected; Fix duplicate call to FUsdSkelRootTranslator::UpdateComponents when creating skeletal mesh components; #jira UETOOL-4915, UETOOL-4994, UETOOL-4995 #rb Anousack.Kitisa #preflight 6272b00c2f6d177be3c8d4e7 [CL 20044215 by daniel coelho in ue5-main branch]
36 lines
851 B
C++
36 lines
851 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "AnimGraphNode_Base.h"
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#include "AnimNode_LiveLinkPose.h"
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#include "AnimGraphNode_LiveLinkPose.generated.h"
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UCLASS()
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class LIVELINKGRAPHNODE_API UAnimGraphNode_LiveLinkPose : public UAnimGraphNode_Base
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{
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GENERATED_BODY()
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public:
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//~ UEdGraphNode interface
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virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
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virtual FText GetTooltipText() const override;
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virtual FText GetMenuCategory() const;
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//~ End of UEdGraphNode
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//~ Begin UK2Node interface
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virtual void ConvertDeprecatedNode(UEdGraph* Graph, bool bOnlySafeChanges) override;
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virtual void GetOutputLinkAttributes(FNodeAttributeArray& OutAttributes) const override;
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//~ End UK2Node interface
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public:
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UPROPERTY(EditAnywhere, Category = Settings)
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FAnimNode_LiveLinkPose Node;
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};
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