Files
UnrealEngineUWP/Engine/Plugins/Animation/LiveLink/Source/LiveLinkGraphNode/Public/AnimGraphNode_LiveLinkPose.h
daniel coelho b9acfaaf17 USD: Add option to enable or disable LiveLink at the stage editor;
Cleanup and prevent repeated widget recreation inside SUSDPrimInfo every time a prim is selected;
Fix duplicate call to FUsdSkelRootTranslator::UpdateComponents when creating skeletal mesh components;

#jira UETOOL-4915, UETOOL-4994, UETOOL-4995
#rb Anousack.Kitisa
#preflight 6272b00c2f6d177be3c8d4e7

[CL 20044215 by daniel coelho in ue5-main branch]
2022-05-04 13:21:36 -04:00

36 lines
851 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "AnimGraphNode_Base.h"
#include "AnimNode_LiveLinkPose.h"
#include "AnimGraphNode_LiveLinkPose.generated.h"
UCLASS()
class LIVELINKGRAPHNODE_API UAnimGraphNode_LiveLinkPose : public UAnimGraphNode_Base
{
GENERATED_BODY()
public:
//~ UEdGraphNode interface
virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
virtual FText GetTooltipText() const override;
virtual FText GetMenuCategory() const;
//~ End of UEdGraphNode
//~ Begin UK2Node interface
virtual void ConvertDeprecatedNode(UEdGraph* Graph, bool bOnlySafeChanges) override;
virtual void GetOutputLinkAttributes(FNodeAttributeArray& OutAttributes) const override;
//~ End UK2Node interface
public:
UPROPERTY(EditAnywhere, Category = Settings)
FAnimNode_LiveLinkPose Node;
};