Files
UnrealEngineUWP/Engine/Plugins/Animation/ControlRig/Source/ControlRigEditor/Private/ControlRigInfluenceMapDetails.h
Helge Mathee b31b4c33c6 Control Rig - Moving out of experimental
#jira UE-114826
#rb na

Changing Control Rig plugin directory from

Engine/Plugins/Experimental/ControlRig

to

Engine/Plugins/Animation/ControlRig

[CL 16658308 by Helge Mathee in ue5-main branch]
2021-06-14 10:27:38 -04:00

32 lines
769 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "IDetailCustomization.h"
#include "Rigs/RigHierarchyDefines.h"
#include "ControlRigBlueprint.h"
#include "Styling/SlateTypes.h"
#include "IPropertyUtilities.h"
class IPropertyHandle;
class FRigInfluenceMapPerEventDetails : public IDetailCustomization
{
public:
static TSharedRef<IDetailCustomization> MakeInstance()
{
return MakeShareable(new FRigInfluenceMapPerEventDetails);
}
/** IDetailCustomization interface */
virtual void CustomizeDetails(IDetailLayoutBuilder& DetailBuilder) override;
static UControlRigBlueprint* GetBlueprintFromDetailBuilder(IDetailLayoutBuilder& DetailBuilder);
protected:
UControlRigBlueprint* BlueprintBeingCustomized;
};