Files
UnrealEngineUWP/Engine/Plugins/Animation/ControlRig/Source/ControlRigEditor/Private/ControlRigGizmoLibraryActions.cpp
lucas dower 3ab4f1d404 Organise anim assets into subcategories and add or fix tooltips
#jira UE-139412
#rb thomas.sarkanen
#preflight 627d322462656a7b7e31a679

[CL 20179330 by lucas dower in ue5-main branch]
2022-05-13 07:12:03 -04:00

22 lines
547 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "ControlRigGizmoLibraryActions.h"
#define LOCTEXT_NAMESPACE "AssetTypeActions"
void FControlRigShapeLibraryActions::GetActions( const TArray<UObject*>& InObjects, FMenuBuilder& MenuBuilder )
{
//FAssetTypeActions_AnimationAsset::GetActions(InObjects, MenuBuilder);
}
const TArray<FText>& FControlRigShapeLibraryActions::GetSubMenus() const
{
static const TArray<FText> SubMenus
{
LOCTEXT("AnimControlRigSubMenu", "Control Rig")
};
return SubMenus;
}
#undef LOCTEXT_NAMESPACE