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#jira none #rb trivial #rnx #preflight 6245bad4292f228e09032c68 [CL 19572615 by Maxime Mercier in ue5-main branch]
28 lines
1.3 KiB
C++
28 lines
1.3 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "MassZoneGraphNavigationTrait.h"
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#include "MassEntityTemplateRegistry.h"
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#include "MassCommonFragments.h"
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#include "MassMovementFragments.h"
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#include "MassNavigationFragments.h"
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#include "MassZoneGraphNavigationFragments.h"
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#include "Engine/World.h"
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void UMassZoneGraphNavigationTrait::BuildTemplate(FMassEntityTemplateBuildContext& BuildContext, const UWorld& World) const
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{
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UMassEntitySubsystem* EntitySubsystem = UWorld::GetSubsystem<UMassEntitySubsystem>(&World);
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check(EntitySubsystem);
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BuildContext.RequireFragment<FAgentRadiusFragment>();
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BuildContext.RequireFragment<FTransformFragment>();
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BuildContext.RequireFragment<FMassVelocityFragment>();
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BuildContext.RequireFragment<FMassMoveTargetFragment>();
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BuildContext.AddFragment<FMassZoneGraphLaneLocationFragment>();
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BuildContext.AddFragment<FMassZoneGraphPathRequestFragment>();
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BuildContext.AddFragment<FMassZoneGraphShortPathFragment>();
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BuildContext.AddFragment<FMassZoneGraphCachedLaneFragment>();
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const FConstSharedStruct ZGMovementParamsFragment = EntitySubsystem->GetOrCreateConstSharedFragment(UE::StructUtils::GetStructCrc32(FConstStructView::Make(NavigationParameters)), NavigationParameters);
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BuildContext.AddConstSharedFragment(ZGMovementParamsFragment);
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}
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