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#lockdown nick.whiting [at]Nick.Whiting, [at]Mikko.Mononen #rb Nick.Whiting, Mikko.Mononen #jira UE-111731 #jira UE-111119 #jira UE-111117 #jira UE-111114 #jira UE-111091 #jira UE-111075 #jira UE-111060 #jira UE-111058 #jira UE-111049 #jira UE-111044 #jira UE-111040 #jira UE-111039 #jira UE-111038 #jira UE-111036 #jira UE-111033 #jira UE-111032 #jira UE-111029 #jira UE-111026 #jira UE-111024 #jira UE-111021 #jira UE-111020 #jira UE-111018 #jira UE-111017 #jira UE-111016 #jira UE-111015 #jira UE-111014 #jira UE-111013 #jira UE-111012 #jira UE-110977 #jira UE-110975 #jira UE-110974 #jira UE-110973 #jira UE-110971 #jira UE-110969 #jira UE-110965 #jira UE-110949 #preflight 606ebe61db0bbb00016e242e #ROBOMERGE-OWNER: mieszko.zielinski #ROBOMERGE-AUTHOR: mieszko.zielinski #ROBOMERGE-SOURCE: CL 15955453 in //UE5/Release-5.0-EarlyAccess/... #ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v787-15839533) #ROBOMERGE-CONFLICT from-shelf [CL 15975769 by mieszko zielinski in ue5-main branch]
38 lines
982 B
C++
38 lines
982 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Modules/ModuleManager.h"
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/**
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* The public interface to this module
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*/
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class IMLAdapterTestSuiteModule : public IModuleInterface
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{
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public:
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/**
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* Singleton-like access to this module's interface. This is just for convenience!
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* Beware of calling this during the shutdown phase, though. Your module might have been unloaded already.
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*
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* @return Returns singleton instance, loading the module on demand if needed
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*/
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static inline IMLAdapterTestSuiteModule& Get()
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{
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return FModuleManager::LoadModuleChecked<IMLAdapterTestSuiteModule>("MLAdapterTestSuiteModule");
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}
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/**
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* Checks to see if this module is loaded and ready. It is only valid to call Get() if IsAvailable() returns true.
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*
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* @return True if the module is loaded and ready to use
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*/
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static inline bool IsAvailable()
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{
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return FModuleManager::Get().IsModuleLoaded("MLAdapterTestSuiteModule");
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}
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};
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