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UnrealEngineUWP/Engine/Extras/VisualStudioSnippets/Unreal.SingleLineTrace.snippet
mark lintott 9f3eb35834 #jira UE-104748
#rb Ben.Marsh

Snippet Renames form Ue4 to Unreal

[CL 14998975 by mark lintott in ue5-main branch]
2021-01-06 10:46:05 -04:00

26 lines
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<?xml version="1.0" encoding="utf-8" ?>
<CodeSnippets xmlns="http://schemas.microsoft.com/VisualStudio/2005/CodeSnippet">
<CodeSnippet Format="1.0.0">
<Header>
<Title>unreal-SingleLineTrace</Title>
<Shortcut>SingleLineTrace</Shortcut>
<Description>Unreal Engine Single Line Trace (ignoring self) against World Dynamic</Description>
<Author>Epic Games</Author>
<SnippetTypes>
<SnippetType>Expansion</SnippetType>
</SnippetTypes>
</Header>
<Snippet>
<Code Language="cpp"><![CDATA[FCollisionQueryParams TraceParams(NAME_None, /*TraceComplex*/ true, /*IgnoreActor*/ this);
FCollisionObjectQueryParams CollisionParams(ECC_WorldDynamic);
FHitResult OutHit;
const bool bHit = World->LineTraceSingle(OutHit, StartPos, EndPos, TraceParams, CollisionParams);
if (bHit)
{
// OutHit Contains Hit Data...
}]]>
</Code>
</Snippet>
</CodeSnippet>
</CodeSnippets>