Files
UnrealEngineUWP/Engine/Config/Mac/DataDrivenPlatformInfo.ini
Guillaume Abadie 12c8b7bf7f Compiles all global shaders with HLSL2021 on some platforms
#rb laura.hermanns
#jira none
#preflight 627ceb4ace4192efbe2e6f8a, 627d1920a82f3adab87b67f0

[CL 20165180 by Guillaume Abadie in ue5-main branch]
2022-05-12 11:41:03 -04:00

71 lines
1.8 KiB
INI

[DataDrivenPlatformInfo]
bIsConfidential=false
TargetSettingsIniSectionName=/Script/MacTargetPlatform.MacTargetSettings
bHasDedicatedGamepad=false
bDefaultInputStandardKeyboard=false
bInputSupportConfigurable=true
DefaultInputType=MouseAndKeyboard
bSupportsMouseAndKeyboard=true
bSupportsGamepad=true
bCanChangeGamepadType=true
bSupportsTouch=false
GlobalIdentifier=003BE29617004F0C8E1F786081EFBB1F
NormalIconPath=Launcher/Mac/Platform_Mac_24x
LargeIconPath=Launcher/Mac/Platform_Mac_128x
XLargeIconPath=
AutoSDKPath=
TutorialPath=SharingAndReleasing
Windows:bIsEnabled=true
Mac:bIsEnabled=true
Linux:bIsEnabled=false
bUsesHostCompiler=true
bUATClosesAfterLaunch=true
PlatformGroupName=Desktop
[ShaderPlatform METAL_SM5]
Language=Metal
MaxFeatureLevel=SM5
bIsPC=true
bSupportsDebugViewShaders=true
bSupportsAnisotropicMaterials=true
bSupportsByteBufferComputeShaders=true
bSupportsDistanceFields=true
bSupportsGen5TemporalAA=true
bSupportsLumenGI=true
bSupportsSSDIndirect=true
bSupportsWaveOperations=false
bSupportsGPUScene=true
bSupportsFFTBloom=true
bSupportsDiaphragmDOF=true
bSupportsVertexShaderLayer=true
bSupportsDxc=true
bSupportsInstancedStereo=true
bSupportsMultiView=true
bSupportsVolumetricFog=true
bSupportsPercentageCloserShadows=true
bSupportsCapsuleShadows=true
bSupports4ComponentUAVReadWrite=true
bSupportsVolumeTextureAtomics=false
bSupportsDualSourceBlending=true
EnablesHLSL2021ByDefault=1
[ShaderPlatform METAL_MRT_MAC]
Language=Metal
MaxFeatureLevel=SM5
bIsPC=true
bIsMetalMRT=true
bSupportsIndexBufferUAVs=true
bSupports4ComponentUAVReadWrite=true
bSupportsManualVertexFetch=true
bSupportsVolumeTextureAtomics=false
[ShaderPlatform METAL_MACES3_1]
Language=Metal
MaxFeatureLevel=ES3_1
bIsPC=true
bIsMobile=true
bSupports4ComponentUAVReadWrite=true
bSupportsManualVertexFetch=false
bSupportsVolumeTextureAtomics=false