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- Return more info from Turnkey so callers can know if Turnkey can install full or autosdks (based on studio settings) - Added idea of project settings having custom builds that can be run from Turnkey (and with a later checkin, Platforms menu in the editor) #rb ben.marsh (just the code that chains Automation commands, as seen in ExecuteBuild) [CL 14916239 by Josh Adams in ue5-main branch]
34 lines
1.5 KiB
XML
34 lines
1.5 KiB
XML
<?xml version="1.0" encoding="utf-8" ?>
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<TurnkeyManifest>
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<!-- Some default values for Studio-wide settings. It's recommended you set these appropriately in one of the .xml files referenced below. "RunuAT Turnkey -command=ManageSettings -listvars" for more information. -->
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<SavedSettings>
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<SavedSetting>
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<Variable>Studio_AppleSigningCertPassword</Variable>
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<Value></Value>
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</SavedSetting>
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<SavedSetting>
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<Variable>Studio_GoogleDriveCredentials</Variable>
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<Value>file:$(EngineDir)/Build/Turnkey/GoogleDriveCredentials.json</Value>
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</SavedSetting>
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<SavedSetting>
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<Variable>Studio_GoogleDriveAppName</Variable>
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<Value></Value>
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</SavedSetting>
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<SavedSetting>
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<!-- By default, indicate that Turnkey cannot install any platforms. This can be a comma separated list, or All to indicate all platforms should try to install via Turnkey. -->
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<Variable>Studio_FullInstallPlatforms</Variable>
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<Value></Value>
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</SavedSetting>
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<SavedSetting>
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<Variable>Studio_AutoSdkPlatforms</Variable>
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<Value></Value>
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</SavedSetting>
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</SavedSettings>
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<AdditionalManifests>
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<Manifest>$(ThisManifestDir)/Licensee_TurnkeyStudioSettings.xml</Manifest>
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<Manifest>file:$(EngineDir)/Restricted/NotForLicensees/Build/Turnkey/TurnkeyStudioSettings.xml</Manifest>
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<Manifest>file:$(EngineDir)/Restricted/NoRedist/Build/Turnkey/TurnkeyStudioSettings.xml</Manifest>
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<Manifest>$(UE_STUDIO_TURNKEY_SETTINGS_LOCATION)</Manifest>
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</AdditionalManifests>
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</TurnkeyManifest>
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