Files
UnrealEngineUWP/Engine/Build/Turnkey/TurnkeyStudioSettings.xml
Josh Adams 60c8673e12 - Updated Turnkey studio settings (split into separate .xml file so it can be read without trying to hunt down server files, added idea of what platforms are supported by the studio). Set Epic settings
- Return more info from Turnkey so callers can know if Turnkey can install full or autosdks (based on studio settings)
- Added idea of project settings having custom builds that can be run from Turnkey (and with a later checkin, Platforms menu in the editor)
#rb ben.marsh (just the code that chains Automation commands, as seen in ExecuteBuild)

[CL 14916239 by Josh Adams in ue5-main branch]
2020-12-14 14:46:33 -04:00

34 lines
1.5 KiB
XML

<?xml version="1.0" encoding="utf-8" ?>
<TurnkeyManifest>
<!-- Some default values for Studio-wide settings. It's recommended you set these appropriately in one of the .xml files referenced below. "RunuAT Turnkey -command=ManageSettings -listvars" for more information. -->
<SavedSettings>
<SavedSetting>
<Variable>Studio_AppleSigningCertPassword</Variable>
<Value></Value>
</SavedSetting>
<SavedSetting>
<Variable>Studio_GoogleDriveCredentials</Variable>
<Value>file:$(EngineDir)/Build/Turnkey/GoogleDriveCredentials.json</Value>
</SavedSetting>
<SavedSetting>
<Variable>Studio_GoogleDriveAppName</Variable>
<Value></Value>
</SavedSetting>
<SavedSetting>
<!-- By default, indicate that Turnkey cannot install any platforms. This can be a comma separated list, or All to indicate all platforms should try to install via Turnkey. -->
<Variable>Studio_FullInstallPlatforms</Variable>
<Value></Value>
</SavedSetting>
<SavedSetting>
<Variable>Studio_AutoSdkPlatforms</Variable>
<Value></Value>
</SavedSetting>
</SavedSettings>
<AdditionalManifests>
<Manifest>$(ThisManifestDir)/Licensee_TurnkeyStudioSettings.xml</Manifest>
<Manifest>file:$(EngineDir)/Restricted/NotForLicensees/Build/Turnkey/TurnkeyStudioSettings.xml</Manifest>
<Manifest>file:$(EngineDir)/Restricted/NoRedist/Build/Turnkey/TurnkeyStudioSettings.xml</Manifest>
<Manifest>$(UE_STUDIO_TURNKEY_SETTINGS_LOCATION)</Manifest>
</AdditionalManifests>
</TurnkeyManifest>