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This represents UE4/Main @ 16130047 and Dev-PerfTest @ 16126156 [CL 16163576 by aurel cordonnier in ue5-main branch]
137 lines
5.3 KiB
XML
137 lines
5.3 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<!-- This structure describes how to graph out the different graphs specified in ReportTypes.xml
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The base settings are the main settings that all of the other graphs use unless they specifically override them.
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The main base settings are:
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- maxy: This is the maximum value that the graph will represent, so make sure they covers the whole dataset.
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- stacked: Indicates whether the output graph will be stacked.
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- hideStatPrefix: This indicates the prefix that should be hidden in the graph legend.
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The graph node can take the same attributes as the baseSettings node (if it does it will override them, otherwise, it will use the baseSettings settings.
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The graph has a title attribute, this is the title of the graph, this MUST match the appropriate graph node title in ReportTypes.xml.
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The graph also has a subnode called statString, this is the string that is passed to the CSVToSVG tool, therefore * will graph all of the stats in the CSV,
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while something like "name1 name2" will graph only the two stats with headings name1 and name2.
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-->
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<graphGroups>
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<baseSettings thickness="1" smooth="0" smoothKernelSize="-1" smoothKernelPercent="1" compression="0.1"
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width="1800" height="600" stacked="0" maxHierarchyDepth="2" hideStatPrefix="" showEvents="MapSetup*"/>
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<!-- a graph group is a convenient way to apply common settings to multiple graphs, avoiding duplication -->
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<graphGroup name="LLMBase">
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<baseSettings maxHierarchyDepth="4" stacked="0" hideStatPrefix="Meshes/;Audio/;" requiresDetailedStats="0" thickness="100" compression="0.05" />
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<graph title="Total">
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<statString>Total,Untracked,TrackedTotal</statString>
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</graph>
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<!-- ignoreStats should include all parent LLM tags -->
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<graph title="Memory Allocated" stacked="1" thickness="100" maxHierarchyDepth="1" ignoreStats="TrackedTotal;Audio;Meshes" mainStat="Total">
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<statString>*</statString>
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</graph>
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<!-- top level LLM summary graphs -->
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<graph title="Content Summary" stacked="1" thickness="100" maxHierarchyDepth="-1">
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<statString>Shaders,Materials,MaterialInstance,Meshes/*,Audio/AudioSoundWaves,Animation</statString>
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</graph>
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<graph title="Misc Summary">
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<statString>EngineInit,EnginePreInit,EngineMisc,TaskGraphMiscTasks,FName,GC,Localization,AssetRegistry,ConfigSystem</statString>
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</graph>
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<graph title="Rendering Summary">
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<statString>RenderingThread,RenderTargets,PSO,SceneRender,RHIMisc,Graphics</statString>
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</graph>
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<graph title="Development Summary">
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<statString>Stats,CsvProfiler</statString>
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</graph>
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<!-- general graphs -->
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<graph title="Tracked Total" maxy="8000">
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<statString>TrackedTotal</statString>
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</graph>
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<graph title="Untagged" maxy="1000">
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<statString>Untagged</statString>
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</graph>
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<graph title="Untracked">
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<statString>Untracked</statString>
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</graph>
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<graph title="ProgramSize">
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<statString>ProgramSize</statString>
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</graph>
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<graph title="EnginePreInitMemory" maxy="350">
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<statString>EnginePreInit</statString>
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</graph>
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<graph title="Stats" maxy="15">
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<statString>Stats</statString>
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</graph>
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<graph title="UObject" maxy="1000">
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<statString>UObject</statString>
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</graph>
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<graph title="RHI Misc" maxy="250">
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<statString>RHIMisc</statString>
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</graph>
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<graph title="Shaders" maxy="500">
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<statString>Shaders</statString>
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</graph>
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<graph title="Render Targets" maxy="1400">
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<statString>RenderTargets</statString>
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</graph>
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<graph title="Textures" maxy="1400">
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<statString>Textures</statString>
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</graph>
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<graph title="AsyncLoading" maxy="300">
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<statString>AsyncLoading</statString>
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</graph>
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<graph title="Materials" maxy="1000">
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<statString>Materials</statString>
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</graph>
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<graph title="Audio">
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<statString>Audio</statString>
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</graph>
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<graph title="Audio Detail">
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<statString>Audio/*</statString>
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</graph>
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<graph title="Meshes Detail">
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<statString>Meshes/*</statString>
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</graph>
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<graph title="EngineInitMemory" maxy="100">
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<statString>EngineInit</statString>
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</graph>
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<graph title="Animation" maxy="50">
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<statString>Animation</statString>
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</graph>
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<graph title="RenderingThreadMemory" maxy="200">
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<statString>RenderingThread</statString>
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</graph>
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<graph title="LoadMapMemory" maxy="100">
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<statString>LoadMapMisc</statString>
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</graph>
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<graph title="PhysX" maxy="100">
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<statString>PhysX</statString>
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</graph>
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<graph title="EngineMisc" maxy="250">
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<statString>EngineMisc</statString>
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</graph>
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<graph title="StreamingManager" maxy="25">
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<statString>StreamingManager</statString>
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</graph>
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</graphGroup>
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<graphGroup name="LLMPlatformBase">
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<baseSettings maxHierarchyDepth="4" maxy="1024" stacked="0" hideStatPrefix="" requiresDetailedStats="0" thickness="100" compression="0.05" />
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<graph title="Platform FMalloc" maxy="2500">
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<statString>FMalloc</statString>
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</graph>
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<graph title="Platform GenericPlatformMallocCrash" maxy="5">
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<statString>GenericPlatformMallocCrash</statString>
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</graph>
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<graph title="Platform Graphics" maxy="2000">
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<statString>Graphics</statString>
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</graph>
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<graph title="Platform Thread Stack" maxy="10">
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<statString>ThreadStack</statString>
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</graph>
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</graphGroup>
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</graphGroups>
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