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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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3bdadfd7471be64ec574f05fd840e1f792feb5ee
UnrealEngineUWP/Engine/Source/Runtime/RenderCore
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mihnea balta 3bdadfd747 Use FOptionalTaskTagScope instead of FTaskTagScope to avoid overwriting the current tag when task retraction kicks in.
This fixes some invalid tag ensures in FD3D11DynamicRHI::RHICreateUniformBuffer.

#rnx
#rb zach.bethel

[CL 29783616 by mihnea balta in ue5-main branch]
2023-11-16 13:12:57 -05:00
..
Internal
Shader Preprocessor optimizations second pass: 10.7% overall improvement to ConditionalPreprocessShader, or 23.1% improvement to lower level PreprocessShader pass alone, factoring out other passes like dead code removal not affected by this CL.
2023-10-06 09:14:35 -04:00
Private
Use FOptionalTaskTagScope instead of FTaskTagScope to avoid overwriting the current tag when task retraction kicks in.
2023-11-16 13:12:57 -05:00
Public
Moved FRayTracingGeometryManager out of RenderCore
2023-11-16 11:28:36 -05:00
RenderCore.Build.cs
Added shader.build.cs file.
2023-07-27 22:53:25 -04:00
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