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3a85dbd03365cfc1ac94de33001dd685b4014c70
UnrealEngineUWP/Engine/Source/Runtime/SlateCore/Private/Application
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ben hoffman c1d3cd9906 Add a FPlatformUserId to the Slate User and define a default Platform User for the SlateApplication to use. There is no functionality difference here, it is just updating to use the FPlatformUserId struct wrapper instead of the raw int32 ControllerId concept. This is another piece in the large puzzle that is properly supporting local multiplayer input in UE.
#jira UE-147792
#rb daren.cheng
#rnx
#preflight 629a581e2728924cef5bf209

[CL 20491544 by ben hoffman in ue5-main branch]
2022-06-03 15:42:08 -04:00
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ActiveTimerHandle.cpp
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ActiveTimerHandle.h
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SlateApplicationBase.cpp
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SlateWindowHelper.cpp
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ThrottleManager.cpp
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