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UnrealEngineUWP
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3a85dbd03365cfc1ac94de33001dd685b4014c70
UnrealEngineUWP
/
Engine
/
Source
/
Runtime
/
SlateCore
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Private
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lina lam
d2abde83a4
Duplicating a theme will now start from the current theme rather than the default dark theme.
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#preflight 62f41b10bc175ec68c4f5ca1 [CL 21326231 by lina lam in ue5-main branch]
2022-08-10 17:10:45 -04:00
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Animation
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Application
Add a FPlatformUserId to the Slate User and define a default Platform User for the SlateApplication to use. There is no functionality difference here, it is just updating to use the FPlatformUserId struct wrapper instead of the raw int32 ControllerId concept. This is another piece in the large puzzle that is properly supporting local multiplayer input in UE.
2022-06-03 15:42:08 -04:00
Brushes
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Debugging
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FastUpdate
PR
#9375
: Common typo: doens't -> doesn't (Contributed by ennorehling)
2022-08-09 13:21:24 -04:00
Fonts
Apply skew before the rendering of glyphs when added to the atlas
2022-07-11 12:34:33 -04:00
Input
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Layout
Slate: Convert SlateRect, Margin and SlateRotatedRect from double to float. Without the deprecation path, it creates a lot of errors. I will deprecate slowly the functionnality that use FVector2D once I convert the other basic structures.
2022-06-13 14:48:44 -04:00
Rendering
Replaced thread-local MemStack with ConcurrentLinearAllocator across the renderer.
2022-06-30 19:55:24 -04:00
Sound
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Styling
Duplicating a theme will now start from the current theme rather than the default dark theme.
2022-08-10 17:10:45 -04:00
Test
Slate: Fix bad memory access after the invalidation widget list got resized.
2022-07-08 23:15:13 -04:00
Textures
Replaced thread-local MemStack with ConcurrentLinearAllocator across the renderer.
2022-06-30 19:55:24 -04:00
Trace
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Types
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Widgets
Only set SImage MouseDown and DoubleClick event if bound.
2022-07-20 18:26:27 -04:00
Children.cpp
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SlateCoreClasses.cpp
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SlateCoreModule.cpp
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SlotBase.cpp
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