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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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3a85dbd03365cfc1ac94de33001dd685b4014c70
UnrealEngineUWP/Engine/Source/Runtime/NavigationSystem/Public/NavMesh
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guillaume guay 21dcd46188 Added GetPolyTileRef method to retrieve a FNavTileRef from a NavNodeRef
[REVIEW] [at]aris.theophanidis

#ROBOMERGE-AUTHOR: guillaume.guay
#ROBOMERGE-SOURCE: CL 21387545 via CL 21391189 via CL 21391883
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v975-21357124)

[CL 21394376 by guillaume guay in ue5-main branch]
2022-08-15 17:16:14 -04:00
..
NavMeshBoundsVolume.h
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NavMeshPath.h
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NavMeshRenderingComponent.h
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NavTestRenderingComponent.h
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PImplRecastNavMesh.h
Added GetPolyTileRef method to retrieve a FNavTileRef from a NavNodeRef
2022-08-15 17:16:14 -04:00
RecastHelpers.h
Ran IWYU on Public headers under Engine/Source/Runtime/...
2022-07-20 11:31:36 -04:00
RecastInternalDebugData.cpp
Ran IWYU on Public headers under Engine/Source/Runtime/...
2022-07-20 11:31:36 -04:00
RecastInternalDebugData.h
Ran IWYU on Public headers under Engine/Source/Runtime/...
2022-07-20 11:31:36 -04:00
RecastNavMesh.h
[Navmesh] When building a standard navmesh in a partitioned world, make sure the navigable world is loaded before building.
2022-07-13 16:27:55 -04:00
RecastNavMeshDataChunk.h
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RecastNavMeshGenerator.h
[Navmesh] Add log tracking FRecastNavMeshGenerator RebuildAll() time (independently of the loading time)
2022-07-20 12:57:26 -04:00
RecastQueryFilter.h
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RecastVersion.h
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