Files
UnrealEngineUWP/Engine/Source/Editor/MaterialEditor/Private/MaterialEditorTabs.h
daren cheng 0e796eb369 Add grouping to material graph.
Add composite & pinbase expressions / nodes, which use reroutes under the hood to ensure zero material overhead.
Convert MaterialEditor to a WorkflowCentricApplication.
Generally add subgraph existence support to MaterialGraph / MaterialEditor.

#jira UE-96104
#rb Ben.Ingram Lauren.Barnes
#fyi Lauren.Barnes

[CL 14437968 by daren cheng in ue5-main branch]
2020-10-07 10:35:24 -04:00

25 lines
625 B
C

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
/** Material editor tabs identifiers */
struct FMaterialEditorTabs
{
/** The tab id for the Material fixture types tab */
static const FName PreviewTabId;
static const FName PropertiesTabId;
static const FName PaletteTabId;
static const FName FindTabId;
static const FName GraphEditor;
static const FName PreviewSettingsTabId;
static const FName ParameterDefaultsTabId;
static const FName CustomPrimitiveTabId;
static const FName LayerPropertiesTabId;
// Disable default constructor
FMaterialEditorTabs() = delete;
};