Files
UnrealEngineUWP/Engine/Source/Runtime/AudioCodecEngine/Private/DecoderInputFactory.cpp
jimmy smith 39745ac8ae WavePlayer Backcompat with old ICompressedAudioInfo
#rb ethan.geller phil.popp aaron.mcleran
#jira UEAU-591

[CL 14275071 by jimmy smith in ue5-main branch]
2020-09-08 18:12:55 -04:00

17 lines
395 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "DecoderInputFactory.h"
#include "DecoderInputBackCompat.h"
#include "IAudioCodec.h"
#include "Sound/SoundWave.h"
namespace Audio
{
TUniquePtr<Audio::IDecoderInput> CreateBackCompatDecoderInput(
FName InOldFormatName,
const USoundWave* InSoundWave)
{
return MakeUnique<FBackCompatInput>(InOldFormatName, InSoundWave);
}
}