// Copyright Epic Games, Inc. All Rights Reserved. #include "DecoderInputFactory.h" #include "DecoderInputBackCompat.h" #include "IAudioCodec.h" #include "Sound/SoundWave.h" namespace Audio { TUniquePtr CreateBackCompatDecoderInput( FName InOldFormatName, const USoundWave* InSoundWave) { return MakeUnique(InOldFormatName, InSoundWave); } }