Files
UnrealEngineUWP/Engine/Source/Runtime/AnimGraphRuntime/Private/AnimSequencerInstanceProxy.cpp
ludovic chabant e57f12f56c Fix some bugs with sequencer anim-nodes and anim-notifies not firing correctly in various cases.
- Provide the previous/next times to the anim-node so it can make the animation system update that whole time range, including when the node is resetting.
- Do the same thing for the anim-montage update, because when time loops around back to 0, it was updating backwards and firing notifies incorrectly.

Disable anim-notifies when scrubbing because we currently can't make all cases work consistently.

There are some other edge cases that are not solved by this CL yet, though.

#jira UE-70926
#jira UE-77768
#rb laurent.delayen, mike.zyracki, max.chen

[CL 8093828 by ludovic chabant in Dev-Editor branch]
2019-08-16 13:07:50 -04:00

6.7 KiB