Files
UnrealEngineUWP/Engine/Source/Editor/GameProjectGeneration/Private/TemplateProjectDefs.cpp
sebastian nordgren 42ff0f0370 Project templates have been split into more explicit categories, where templates can be enabled for either blueprint or code generation, thus removing the need for C++ and Blueprint categories in favour of categories like Virtual Production or Visualization.
Template categories can be configured from TemplateCategories.ini in the Templates/ folder. Templates can now also exist in multiple categories.

#rb chris.gagnon

#jira UETOOL-1726

[CL 8370730 by sebastian nordgren in Dev-Editor branch]
2019-08-29 04:40:47 -04:00

4.2 KiB