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UActorComponent* pointers are no longer cached anywhere; instead a class FComponentPropertyPath holds a list of properties to traverse from the topmost parent owner actor. This is used to uniquely identify the component being visualized/edited, both in custom component visualizers and in the editor rendering code. Fixed a regression where archetype spline editing inside the BP editor window was no longer working. #rb none [CL 7233756 by Richard TalbotWatkin in Dev-Editor branch]
13 KiB
13 KiB