Files
UnrealEngineUWP/Engine/Source/Editor/ComponentVisualizers/Private/SplineMeshComponentVisualizer.cpp
Richard TalbotWatkin 7558d142cc Changes so that component visualizers work better with components of ChildActorComponent actors.
UActorComponent* pointers are no longer cached anywhere; instead a class FComponentPropertyPath holds a list of properties to traverse from the topmost parent owner actor. This is used to uniquely identify the component being visualized/edited, both in custom component visualizers and in the editor rendering code.

Fixed a regression where archetype spline editing inside the BP editor window was no longer working.

#rb none

[CL 7233756 by Richard TalbotWatkin in Dev-Editor branch]
2019-07-08 16:58:57 -04:00

13 KiB