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UnrealEngineUWP
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3931400baa381be898943283da79e1cfbe08321f
UnrealEngineUWP
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josh engebretson
4f496c43a4
Horde: First Time Setup
...
[FYI] ben.marsh [CL 31943637 by josh engebretson in ue5-main branch]
2024-03-01 10:17:31 -05:00
..
EpicGames.AspNet
Horde: Various agent configuration changes.
2024-02-07 14:57:18 -05:00
EpicGames.Build
UnrealBuildTool: Move recommended Visual Studio components to json sdk config
2024-02-20 20:27:45 -05:00
EpicGames.BuildGraph
…
EpicGames.BuildGraph.Tests
…
EpicGames.Core
Add new remove function to remove a key
2024-02-28 18:20:19 -05:00
EpicGames.Core.Tests
Horde: Allow setting a tag for unmanaged memory allocations that helps identify it for tracking down memory leaks.
2024-02-12 15:40:15 -05:00
EpicGames.Horde
Horde: First Time Setup
2024-03-01 10:17:31 -05:00
EpicGames.Horde.Tests
Horde: Fix compiler warning
2024-02-19 05:02:02 -05:00
EpicGames.IoHash
…
EpicGames.IoHash.Tests
…
EpicGames.Jupiter
…
EpicGames.MongoDB
…
EpicGames.MsBuild
…
EpicGames.OIDC
OidcToken - Allow multiple instances of oidc token to read the windows token store at the same time, and prevent updating the token store file if there are no changes applied to it. Reduced the scope the mutex to only cover the updating of the token store.
2024-01-16 09:40:38 -05:00
EpicGames.Oodle
…
EpicGames.Perforce
Horde: Cap maximum length of logged Perforce command line to 512 characters.
2024-02-28 10:32:01 -05:00
EpicGames.Perforce.Fixture
…
EpicGames.Perforce.Managed
Horde: Explicitly disable parallel syncing for managed workspaces. This introduces a dependency on p4.exe being installed, which we don't want.
2024-02-28 11:51:26 -05:00
EpicGames.Perforce.Managed.Tests
…
EpicGames.Perforce.Native
…
EpicGames.Perforce.Tests
…
EpicGames.Redis
Horde: Add a manual approval process for agents joining the farm.
2024-02-28 09:24:03 -05:00
EpicGames.Redis.Tests
…
EpicGames.Serialization
Serialize all public properties to compact binary by default, in line with semantics for JsonSerializer.
2024-01-11 09:48:29 -05:00
EpicGames.Serialization.Tests
Serialize all public properties to compact binary by default, in line with semantics for JsonSerializer.
2024-01-11 09:48:29 -05:00
EpicGames.Slack
Horde: Add cancellation tokens to all async methods.
2024-02-14 19:56:54 -05:00
EpicGames.Tracing
…
EpicGames.Tracing.Tests
…
EpicGames.UBA
[Uba]
2024-02-22 18:51:40 -05:00
EpicGames.UHT
Fixed UHT issue where code generation would fail to generate valid code if the header file had multiple '.'s in the file name.
2024-02-28 07:02:17 -05:00
.editorconfig
…
MetaData.cs
…