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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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3931400baa381be898943283da79e1cfbe08321f
UnrealEngineUWP/Engine/Source
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jimmy andrews 3931400baa Add option for dynamic mesh component to use static render path instead of dynamic
#rb David.Hill

[CL 31949704 by jimmy andrews in ue5-main branch]
2024-03-01 13:43:42 -05:00
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Developer
AssetTools: Fix a bug where FAssetDefinitionProxy::GetIconBrush was calling AssetDefinition->GetThumbnailBrush instead of AssetDefinition->GetIconBrush
2024-03-01 11:36:04 -05:00
Editor
Make sure we clean up constructed components when using the Actor replacement workflow.
2024-03-01 13:17:19 -05:00
Programs
Make sure to stop activity timeout timer when total timeout triggered;
2024-03-01 13:19:35 -05:00
Runtime
Add option for dynamic mesh component to use static render path instead of dynamic
2024-03-01 13:43:42 -05:00
ThirdParty
Fixed the StdMalloc wrappers not being defined when FORCE_ANSI_ALLOCATOR is defined.
2024-02-26 12:22:12 -05:00
UnrealClient.Target.cs
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UnrealEditor.Target.cs
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UnrealGame.Target.cs
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UnrealServer.Target.cs
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