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Now the asset streaming is only suspended instead of being flushed. UTexture2D::CancelPendingTextureStreaming() doesn't flush streaming anymore as the effect of calling UTexture2D::CancelPendingMipChangeRequest() is immediate. Added a new counter in "stat streaming" named "Pending 2D Update" to show how many pending update are inflight. [FYI] jian.fu, mickael.gilabert #ROBOMERGE-OWNER: ryan.gerleve #ROBOMERGE-AUTHOR: uriel.doyon #ROBOMERGE-SOURCE: CL 5099086 via CL 5100170 via CL 5101342 #ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking) [CL 5139181 by uriel doyon in Dev-Networking branch]