Files
UnrealEngineUWP/Engine/Source/Runtime/RenderCore/Private
uriel doyon 0e3f24dbba Rewritten asset streaming behavior when using SCOPED_SUSPEND_RENDERING_THREAD, StopRenderingThread and StartRenderingThread.
Now the asset streaming is only suspended instead of being flushed.

UTexture2D::CancelPendingTextureStreaming() doesn't flush streaming anymore as the effect of calling  UTexture2D::CancelPendingMipChangeRequest() is immediate.

Added a new counter in "stat streaming" named "Pending 2D Update" to show how many pending update are inflight.

[FYI] jian.fu, mickael.gilabert

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: uriel.doyon
#ROBOMERGE-SOURCE: CL 5099086 via CL 5100170 via CL 5101342
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 5139181 by uriel doyon in Dev-Networking branch]
2019-02-22 05:51:18 -05:00
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