Files
UnrealEngineUWP/Engine/Source/Developer
Dmitriy Dyomin bc1c047c23 Mesh Merging: Lightmap channel index will always follow last vallid UV channel in case it does not override existing channel
Partial fix for UE-15319

[CL 2595161 by Dmitriy Dyomin in Main branch]
2015-06-22 05:28:38 -04:00
..
2015-06-17 13:40:18 -04:00
2015-06-10 14:32:37 -04:00
2015-05-08 15:17:56 -04:00
2015-06-17 16:28:15 -04:00