This website requires JavaScript.
Explore
Help
Sign In
izzy
/
UnrealEngineUWP
Watch
0
Star
0
Fork
0
You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced
2026-03-26 18:15:20 -07:00
Code
Issues
Packages
Projects
Releases
Wiki
Activity
Files
38aa22334cc82b64ffd1961b2eecb19ee575ba66
UnrealEngineUWP
/
Engine
/
Source
History
bruce nesbit
38aa22334c
Fixed another Feature Pack detail enum
...
[CL 2595212 by bruce nesbit in Main branch]
2015-06-22 07:35:02 -04:00
..
Developer
Mesh Merging: Lightmap channel index will always follow last vallid UV channel in case it does not override existing channel
2015-06-22 05:28:38 -04:00
Editor
Fixed another Feature Pack detail enum
2015-06-22 07:35:02 -04:00
Programs
Enable ld.gold on r10e (clang 3.6) and add in arguments for arm64 compiling
2015-06-19 16:56:11 -04:00
Runtime
Fixed AI perception crashing during editor-time changes to UAIPerceptionStimuliSourceComponent::RegisterAsSourceForSenses #UE4
2015-06-22 05:35:03 -04:00
ThirdParty
Don't build debug info for ICU libs (clears up linker warnings for game projects)
2015-06-18 21:05:37 -04:00
UE4Client.Target.cs
…
UE4Editor.Target.cs
Allow targets to specify whether they want to build all plugins (rather than just the ones they have enabled), and turn it on for the vanilla UE4Editor target. Content-only projects may want to enable plugins, but they have no target to build.
2015-06-18 08:41:17 -04:00
UE4Game.Target.cs
[INTEGRATE] Change 2566718 by Matthew.Griffin@Matthew.Griffin_G5772_Integration on 2015/05/27 11:42:54
2015-06-03 08:20:19 -04:00
UE4Server.Target.cs
…