Files
UnrealEngineUWP/Engine/Source/Runtime/SlateCore/SlateCore.Build.cs
Ben Marsh 149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00

55 lines
1.4 KiB
C#

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class SlateCore : ModuleRules
{
public SlateCore(TargetInfo Target)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"InputCore",
"Json",
}
);
PrivateIncludePaths.AddRange(
new string[] {
"Runtime/SlateCore/Private",
"Runtime/SlateCore/Private/Animation",
"Runtime/SlateCore/Private/Application",
"Runtime/SlateCore/Private/Brushes",
"Runtime/SlateCore/Private/Commands",
"Runtime/SlateCore/Private/Fonts",
"Runtime/SlateCore/Private/Input",
"Runtime/SlateCore/Private/Layout",
"Runtime/SlateCore/Private/Logging",
"Runtime/SlateCore/Private/Rendering",
"Runtime/SlateCore/Private/Sound",
"Runtime/SlateCore/Private/Styling",
"Runtime/SlateCore/Private/Textures",
"Runtime/SlateCore/Private/Types",
"Runtime/SlateCore/Private/Widgets",
}
);
if (!UEBuildConfiguration.bBuildDedicatedServer && UEBuildConfiguration.bCompileFreeType)
{
AddThirdPartyPrivateStaticDependencies(Target, "FreeType2");
Definitions.Add("WITH_FREETYPE=1");
}
else
{
Definitions.Add("WITH_FREETYPE=0");
}
if ((Target.Platform == UnrealTargetPlatform.Win64) ||
(Target.Platform == UnrealTargetPlatform.Win32))
{
AddThirdPartyPrivateStaticDependencies(Target, "XInput");
}
}
}