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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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37feb6899d0985eba488045929df7ea59cd4655f
UnrealEngineUWP/Engine
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Marc Audy 37feb6899d Add 'Get' as keyword for get input axis value blueprint nodes
[CL 2383385 by Marc Audy in Main branch]
2014-12-10 09:28:12 -05:00
..
Binaries
Prompt for whether to overwrite existing git dependencies the first time you run Setup.bat/sh.
2014-11-12 14:02:02 -05:00
Build
[Localization Update] Project: Engine Target: EditorTutorials
2014-12-10 00:28:21 -05:00
Config
Prevented the crash reporter being packaged in external code-based projects
2014-12-10 09:03:15 -05:00
Extras
Update copyright notices to 2015.
2014-12-07 19:09:38 -05:00
Plugins
Update copyright notices to 2015.
2014-12-07 19:09:38 -05:00
Programs
…
Shaders
When rendering point light projection the Apple Intel HD driver/GLSL compiler fails to correctly index into the uniform array using the dynamically calculated CubeFaceIndex variable. On Mac OS X we have to use more branches and constant index values to avoid this. This was filed as radr://19190281 "Intel HD 4000 fails to index uniform array with dynamic variable, causes point lights to render incorrectly in UE4"
2014-12-10 09:02:46 -05:00
Source
Add 'Get' as keyword for get input axis value blueprint nodes
2014-12-10 09:28:12 -05:00
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