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1817 lines
67 KiB
C#
1817 lines
67 KiB
C#
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using UnrealBuildTool;
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using System.IO;
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using System.Reflection;
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namespace AutomationTool
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{
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[Help("targetplatform=PlatformName", "target platform for building, cooking and deployment (also -Platform)")]
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[Help("servertargetplatform=PlatformName", "target platform for building, cooking and deployment of the dedicated server (also -ServerPlatform)")]
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public class ProjectParams
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{
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#region Constructors
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/// <summary>
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/// Gets a parameter from the command line if it hasn't been specified in the constructor.
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/// If the command line is not available, default value will be used.
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/// </summary>
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/// <param name="Command">Command to parse the command line for. Can be null.</param>
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/// <param name="SpecifiedValue">Value specified in the constructor (or not)</param>
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/// <param name="Default">Default value.</param>
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/// <param name="ParamNames">Command line parameter names to parse.</param>
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/// <returns>Parameter value.</returns>
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bool GetParamValueIfNotSpecified(CommandUtils Command, bool? SpecifiedValue, bool Default, params string[] ParamNames)
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{
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if (SpecifiedValue.HasValue)
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{
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return SpecifiedValue.Value;
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}
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else if (Command != null)
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{
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bool Value = false;
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foreach (var Param in ParamNames)
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{
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Value = Value || Command.ParseParam(Param);
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}
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return Value;
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}
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else
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{
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return Default;
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}
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}
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/// <summary>
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/// Gets optional parameter from the command line if it hasn't been specified in the constructor.
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/// If the command line is not available or the command has not been specified in the command line, default value will be used.
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/// </summary>
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/// <param name="Command">Command to parse the command line for. Can be null.</param>
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/// <param name="SpecifiedValue">Value specified in the constructor (or not)</param>
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/// <param name="Default">Default value.</param>
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/// <param name="TrueParam">Name of a parameter that sets the value to 'true', for example: -clean</param>
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/// <param name="FalseParam">Name of a parameter that sets the value to 'false', for example: -noclean</param>
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/// <returns>Parameter value or default value if the paramater has not been specified</returns>
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bool? GetOptionalParamValueIfNotSpecified(CommandUtils Command, bool? SpecifiedValue, bool? Default, string TrueParam, string FalseParam)
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{
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if (SpecifiedValue.HasValue)
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{
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return SpecifiedValue.Value;
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}
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else if (Command != null)
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{
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bool? Value = null;
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if (!String.IsNullOrEmpty(TrueParam) && Command.ParseParam(TrueParam))
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{
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Value = true;
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}
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else if (!String.IsNullOrEmpty(FalseParam) && Command.ParseParam(FalseParam))
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{
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Value = false;
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}
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if (Value.HasValue)
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{
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return Value;
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}
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}
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return Default;
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}
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/// <summary>
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/// Gets a parameter value from the command line if it hasn't been specified in the constructor.
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/// If the command line is not available, default value will be used.
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/// </summary>
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/// <param name="Command">Command to parse the command line for. Can be null.</param>
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/// <param name="SpecifiedValue">Value specified in the constructor (or not)</param>
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/// <param name="ParamName">Command line parameter name to parse.</param>
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/// <param name="Default">Default value</param>
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/// <returns>Parameter value.</returns>
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string ParseParamValueIfNotSpecified(CommandUtils Command, string SpecifiedValue, string ParamName, string Default = "")
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{
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if (SpecifiedValue != null)
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{
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return SpecifiedValue;
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}
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else if (Command != null)
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{
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return Command.ParseParamValue(ParamName, Default);
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}
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else
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{
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return Default;
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}
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}
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/// <summary>
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/// Sets up platforms
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/// </summary>
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/// <param name="DependentPlatformMap">Set with a mapping from source->destination if specified on command line</param>
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/// <param name="Command">The command line to parse</param>
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/// <param name="OverrideTargetPlatforms">If passed use this always</param>
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/// <param name="DefaultTargetPlatforms">Use this if nothing is passed on command line</param>
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/// <param name="AllowPlatformParams">Allow raw -platform options</param>
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/// <param name="PlatformParamNames">Possible -parameters to check for</param>
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/// <returns>List of platforms parsed from the command line</returns>
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private List<UnrealTargetPlatform> SetupTargetPlatforms(ref Dictionary<UnrealTargetPlatform,UnrealTargetPlatform> DependentPlatformMap, CommandUtils Command, List<UnrealTargetPlatform> OverrideTargetPlatforms, List<UnrealTargetPlatform> DefaultTargetPlatforms, bool AllowPlatformParams, params string[] PlatformParamNames)
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{
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List<UnrealTargetPlatform> TargetPlatforms = null;
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if (CommandUtils.IsNullOrEmpty(OverrideTargetPlatforms))
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{
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if (Command != null)
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{
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// Parse the command line, we support the following params:
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// -'PlatformParamNames[n]'=Platform_1+Platform_2+...+Platform_k
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// or (if AllowPlatformParams is true)
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// -Platform_1 -Platform_2 ... -Platform_k
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string CmdLinePlatform = null;
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foreach (var ParamName in PlatformParamNames)
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{
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CmdLinePlatform = Command.ParseParamValue(ParamName);
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if (!String.IsNullOrEmpty(CmdLinePlatform))
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{
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break;
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}
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}
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if (!String.IsNullOrEmpty(CmdLinePlatform))
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{
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// Get all platforms from the param value: Platform_1+Platform_2+...+Platform_k
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TargetPlatforms = new List<UnrealTargetPlatform>();
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var Platforms = new List<string>(CmdLinePlatform.Split('+'));
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foreach (var PlatformName in Platforms)
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{
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// Look for dependent platforms, Source_1.Dependent_1+Source_2.Dependent_2+Standalone_3
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var SubPlatforms = new List<string>(PlatformName.Split('.'));
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foreach (var SubPlatformName in SubPlatforms)
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{
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UnrealTargetPlatform NewPlatform = (UnrealTargetPlatform)Enum.Parse(typeof(UnrealTargetPlatform), SubPlatformName, true);
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TargetPlatforms.Add(NewPlatform);
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if (SubPlatformName != SubPlatforms[0])
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{
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// We're a dependent platform so add ourselves to the map, pointing to the first element in the list
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DependentPlatformMap.Add(NewPlatform, (UnrealTargetPlatform)Enum.Parse(typeof(UnrealTargetPlatform), SubPlatforms[0], true));
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}
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}
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}
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}
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else if (AllowPlatformParams)
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{
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// Look up platform names in the command line: -Platform_1 -Platform_2 ... -Platform_k
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TargetPlatforms = new List<UnrealTargetPlatform>();
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foreach (var Plat in CommandUtils.KnownTargetPlatforms)
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{
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if (Command.ParseParam(Plat.ToString()))
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{
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TargetPlatforms.Add(Plat);
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}
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}
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}
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}
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}
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else
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{
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TargetPlatforms = OverrideTargetPlatforms;
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}
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if (CommandUtils.IsNullOrEmpty(TargetPlatforms))
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{
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// Revert to single default platform - the current platform we're running
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TargetPlatforms = DefaultTargetPlatforms;
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}
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return TargetPlatforms;
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}
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public ProjectParams(ProjectParams InParams)
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{
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//
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//// Use this.Name with properties and fields!
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//
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this.RawProjectPath = InParams.RawProjectPath;
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this.MapsToCook = InParams.MapsToCook;
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this.DirectoriesToCook = InParams.DirectoriesToCook;
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this.InternationalizationPreset = InParams.InternationalizationPreset;
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this.CulturesToCook = InParams.CulturesToCook;
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this.ClientCookedTargets = InParams.ClientCookedTargets;
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this.ServerCookedTargets = InParams.ServerCookedTargets;
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this.EditorTargets = InParams.EditorTargets;
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this.ProgramTargets = InParams.ProgramTargets;
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this.ClientTargetPlatforms = InParams.ClientTargetPlatforms;
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this.ClientDependentPlatformMap = InParams.ClientDependentPlatformMap;
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this.ServerTargetPlatforms = InParams.ServerTargetPlatforms;
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this.ServerDependentPlatformMap = InParams.ServerDependentPlatformMap;
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this.Build = InParams.Build;
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this.Run = InParams.Run;
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this.Cook = InParams.Cook;
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this.IterativeCooking = InParams.IterativeCooking;
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this.CookFlavor = InParams.CookFlavor;
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this.SkipCook = InParams.SkipCook;
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this.SkipCookOnTheFly = InParams.SkipCookOnTheFly;
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this.Prebuilt = InParams.Prebuilt;
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this.RunTimeoutSeconds = InParams.RunTimeoutSeconds;
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this.Clean = InParams.Clean;
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this.Pak = InParams.Pak;
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this.SignPak = InParams.SignPak;
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this.SignedPak = InParams.SignedPak;
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this.SkipPak = InParams.SkipPak;
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this.NoXGE = InParams.NoXGE;
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this.CookOnTheFly = InParams.CookOnTheFly;
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this.FileServer = InParams.FileServer;
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this.DedicatedServer = InParams.DedicatedServer;
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this.Client = InParams.Client;
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this.NoClient = InParams.NoClient;
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this.LogWindow = InParams.LogWindow;
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this.Stage = InParams.Stage;
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this.SkipStage = InParams.SkipStage;
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this.StageDirectoryParam = InParams.StageDirectoryParam;
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this.StageNonMonolithic = InParams.StageNonMonolithic;
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this.Manifests = InParams.Manifests;
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this.CreateChunkInstall = InParams.CreateChunkInstall;
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this.UE4Exe = InParams.UE4Exe;
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this.NoDebugInfo = InParams.NoDebugInfo;
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this.NoCleanStage = InParams.NoCleanStage;
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this.MapToRun = InParams.MapToRun;
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this.AdditionalServerMapParams = InParams.AdditionalServerMapParams;
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this.Foreign = InParams.Foreign;
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this.ForeignCode = InParams.ForeignCode;
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this.StageCommandline = InParams.StageCommandline;
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this.BundleName = InParams.BundleName;
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this.RunCommandline = InParams.RunCommandline;
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this.Package = InParams.Package;
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this.Deploy = InParams.Deploy;
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this.Device = InParams.Device;
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this.ServerDevice = InParams.ServerDevice;
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this.NullRHI = InParams.NullRHI;
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this.FakeClient = InParams.FakeClient;
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this.EditorTest = InParams.EditorTest;
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this.RunAutomationTests = InParams.RunAutomationTests;
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this.RunAutomationTest = InParams.RunAutomationTest;
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this.CrashIndex = InParams.CrashIndex;
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this.Port = InParams.Port;
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this.SkipServer = InParams.SkipServer;
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this.Rocket = InParams.Rocket;
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this.Unattended = InParams.Unattended;
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this.ServerDeviceAddress = InParams.ServerDeviceAddress;
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this.DeviceUsername = InParams.DeviceUsername;
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this.DevicePassword = InParams.DevicePassword;
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this.CrashReporter = InParams.CrashReporter;
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this.ClientConfigsToBuild = InParams.ClientConfigsToBuild;
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this.ServerConfigsToBuild = InParams.ServerConfigsToBuild;
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this.NumClients = InParams.NumClients;
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this.Compressed = InParams.Compressed;
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this.UseDebugParamForEditorExe = InParams.UseDebugParamForEditorExe;
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this.bUsesSteam = InParams.bUsesSteam;
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this.bUsesSlate = InParams.bUsesSlate;
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this.bUsesSlateEditorStyle = InParams.bUsesSlateEditorStyle;
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this.bDebugBuildsActuallyUseDebugCRT = InParams.bDebugBuildsActuallyUseDebugCRT;
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this.Archive = InParams.Archive;
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this.ArchiveDirectoryParam = InParams.ArchiveDirectoryParam;
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this.ArchiveMetaData = InParams.ArchiveMetaData;
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this.Distribution = InParams.Distribution;
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this.Prereqs = InParams.Prereqs;
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this.NoBootstrapExe = InParams.NoBootstrapExe;
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this.OBBinAPK = InParams.OBBinAPK;
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this.Prebuilt = InParams.Prebuilt;
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this.RunTimeoutSeconds = InParams.RunTimeoutSeconds;
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}
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/// <summary>
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/// Constructor. Be sure to use this.ParamName to set the actual property name as parameter names and property names
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/// overlap here.
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/// If a parameter value is not set, it will be parsed from the command line if the command is null, the default value will be used.
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/// </summary>
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public ProjectParams(
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string RawProjectPath,
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CommandUtils Command = null,
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string Device = null,
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string MapToRun = null,
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string AdditionalServerMapParams = null,
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ParamList<string> Port = null,
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string RunCommandline = null,
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string StageCommandline = null,
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string BundleName = null,
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string StageDirectoryParam = null,
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bool? StageNonMonolithic = null,
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string UE4Exe = null,
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string SignPak = null,
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List<UnrealTargetConfiguration> ClientConfigsToBuild = null,
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List<UnrealTargetConfiguration> ServerConfigsToBuild = null,
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ParamList<string> MapsToCook = null,
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ParamList<string> DirectoriesToCook = null,
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string InternationalizationPreset = null,
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ParamList<string> CulturesToCook = null,
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ParamList<string> ClientCookedTargets = null,
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ParamList<string> EditorTargets = null,
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ParamList<string> ServerCookedTargets = null,
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List<UnrealTargetPlatform> ClientTargetPlatforms = null,
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Dictionary<UnrealTargetPlatform, UnrealTargetPlatform> ClientDependentPlatformMap = null,
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List<UnrealTargetPlatform> ServerTargetPlatforms = null,
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Dictionary<UnrealTargetPlatform, UnrealTargetPlatform> ServerDependentPlatformMap = null,
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bool? Build = null,
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bool? Cook = null,
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string CookFlavor = null,
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bool? Run = null,
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bool? SkipServer = null,
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bool? Clean = null,
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bool? Compressed = null,
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bool? UseDebugParamForEditorExe = null,
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bool? IterativeCooking = null,
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bool? CookOnTheFly = null,
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bool? CrashReporter = null,
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bool? DedicatedServer = null,
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bool? Client = null,
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bool? Deploy = null,
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bool? FileServer = null,
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bool? Foreign = null,
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bool? ForeignCode = null,
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bool? LogWindow = null,
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bool? NoCleanStage = null,
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bool? NoClient = null,
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bool? NoDebugInfo = null,
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bool? NoXGE = null,
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bool? Package = null,
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bool? Pak = null,
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bool? Prereqs = null,
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bool? NoBootstrapExe = null,
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bool? SignedPak = null,
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bool? NullRHI = null,
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bool? FakeClient = null,
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bool? EditorTest = null,
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bool? RunAutomationTests = null,
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string RunAutomationTest = null,
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int? CrashIndex = null,
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bool? Rocket = null,
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bool? SkipCook = null,
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bool? SkipCookOnTheFly = null,
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bool? SkipPak = null,
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bool? SkipStage = null,
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bool? Stage = null,
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bool? Manifests = null,
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bool? CreateChunkInstall = null,
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bool? Unattended = null,
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int? NumClients = null,
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bool? Archive = null,
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string ArchiveDirectoryParam = null,
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bool? ArchiveMetaData = null,
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ParamList<string> ProgramTargets = null,
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bool? Distribution = null,
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bool? OBBinAPK = null,
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bool? Prebuilt = null,
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int? RunTimeoutSeconds = null,
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string OverrideMinimumOS = null
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)
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{
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//
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//// Use this.Name with properties and fields!
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//
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this.RawProjectPath = RawProjectPath;
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if (MapsToCook != null)
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{
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this.MapsToCook = MapsToCook;
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}
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if (DirectoriesToCook != null)
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{
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this.DirectoriesToCook = DirectoriesToCook;
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}
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this.InternationalizationPreset = ParseParamValueIfNotSpecified(Command, InternationalizationPreset, "i18npreset");
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if (CulturesToCook != null)
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{
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this.CulturesToCook = CulturesToCook;
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}
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if (ClientCookedTargets != null)
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{
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this.ClientCookedTargets = ClientCookedTargets;
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}
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if (ServerCookedTargets != null)
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{
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this.ServerCookedTargets = ServerCookedTargets;
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}
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if (EditorTargets != null)
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{
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this.EditorTargets = EditorTargets;
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}
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if (ProgramTargets != null)
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{
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this.ProgramTargets = ProgramTargets;
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}
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// Parse command line params for client platforms "-TargetPlatform=Win64+Mac", "-Platform=Win64+Mac" and also "-Win64", "-Mac" etc.
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if (ClientDependentPlatformMap != null)
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{
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this.ClientDependentPlatformMap = ClientDependentPlatformMap;
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}
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this.ClientTargetPlatforms = SetupTargetPlatforms(ref this.ClientDependentPlatformMap, Command, ClientTargetPlatforms, new ParamList<UnrealTargetPlatform>() {HostPlatform.Current.HostEditorPlatform}, true, "TargetPlatform", "Platform");
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// Parse command line params for server platforms "-ServerTargetPlatform=Win64+Mac", "-ServerPlatform=Win64+Mac". "-Win64" etc is not allowed here
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if (ServerDependentPlatformMap != null)
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{
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this.ServerDependentPlatformMap = ServerDependentPlatformMap;
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}
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this.ServerTargetPlatforms = SetupTargetPlatforms(ref this.ServerDependentPlatformMap, Command, ServerTargetPlatforms, this.ClientTargetPlatforms, false, "ServerTargetPlatform", "ServerPlatform");
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this.Build = GetParamValueIfNotSpecified(Command, Build, this.Build, "build");
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this.Run = GetParamValueIfNotSpecified(Command, Run, this.Run, "run");
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this.Cook = GetParamValueIfNotSpecified(Command, Cook, this.Cook, "cook");
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this.CookFlavor = ParseParamValueIfNotSpecified(Command, CookFlavor, "cookflavor", String.Empty);
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this.SkipCook = GetParamValueIfNotSpecified(Command, SkipCook, this.SkipCook, "skipcook");
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if (this.SkipCook)
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{
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this.Cook = true;
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}
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this.Clean = GetOptionalParamValueIfNotSpecified(Command, Clean, this.Clean, "clean", null);
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this.SignPak = ParseParamValueIfNotSpecified(Command, SignPak, "signpak", String.Empty);
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this.SignedPak = !String.IsNullOrEmpty(this.SignPak) || GetParamValueIfNotSpecified(Command, SignedPak, this.SignedPak, "signedpak");
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this.Pak = this.SignedPak || GetParamValueIfNotSpecified(Command, Pak, this.Pak, "pak");
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this.SkipPak = GetParamValueIfNotSpecified(Command, SkipPak, this.SkipPak, "skippak");
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if (this.SkipPak)
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{
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this.Pak = true;
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}
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this.NoXGE = GetParamValueIfNotSpecified(Command, NoXGE, this.NoXGE, "noxge");
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this.CookOnTheFly = GetParamValueIfNotSpecified(Command, CookOnTheFly, this.CookOnTheFly, "cookonthefly");
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this.Compressed = GetParamValueIfNotSpecified(Command, Compressed, this.Compressed, "compressed");
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this.UseDebugParamForEditorExe = GetParamValueIfNotSpecified(Command, UseDebugParamForEditorExe, this.UseDebugParamForEditorExe, "UseDebugParamForEditorExe");
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this.IterativeCooking = GetParamValueIfNotSpecified(Command, IterativeCooking, this.IterativeCooking, "iterativecooking", "iterate");
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this.SkipCookOnTheFly = GetParamValueIfNotSpecified(Command, SkipCookOnTheFly, this.SkipCookOnTheFly, "skipcookonthefly");
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this.FileServer = GetParamValueIfNotSpecified(Command, FileServer, this.FileServer, "fileserver");
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this.DedicatedServer = GetParamValueIfNotSpecified(Command, DedicatedServer, this.DedicatedServer, "dedicatedserver", "server");
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this.Client = GetParamValueIfNotSpecified(Command, Client, this.Client, "client");
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if( this.Client )
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{
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this.DedicatedServer = true;
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}
|
|
this.NoClient = GetParamValueIfNotSpecified(Command, NoClient, this.NoClient, "noclient");
|
|
this.LogWindow = GetParamValueIfNotSpecified(Command, LogWindow, this.LogWindow, "logwindow");
|
|
this.Stage = GetParamValueIfNotSpecified(Command, Stage, this.Stage, "stage");
|
|
this.SkipStage = GetParamValueIfNotSpecified(Command, SkipStage, this.SkipStage, "skipstage");
|
|
if (this.SkipStage)
|
|
{
|
|
this.Stage = true;
|
|
}
|
|
this.StageDirectoryParam = ParseParamValueIfNotSpecified(Command, StageDirectoryParam, "stagingdirectory", String.Empty).Trim(new char[]{'\"'});
|
|
this.StageNonMonolithic = GetParamValueIfNotSpecified(Command, StageNonMonolithic, this.StageNonMonolithic, "StageNonMonolithic");
|
|
this.Manifests = GetParamValueIfNotSpecified(Command, Manifests, this.Manifests, "manifests");
|
|
this.CreateChunkInstall = GetParamValueIfNotSpecified(Command, CreateChunkInstall, this.CreateChunkInstall, "createchunkinstall");
|
|
this.Archive = GetParamValueIfNotSpecified(Command, Archive, this.Archive, "archive");
|
|
this.ArchiveDirectoryParam = ParseParamValueIfNotSpecified(Command, ArchiveDirectoryParam, "archivedirectory", String.Empty);
|
|
this.ArchiveMetaData = GetParamValueIfNotSpecified(Command, ArchiveMetaData, this.ArchiveMetaData, "archivemetadata");
|
|
this.Distribution = GetParamValueIfNotSpecified(Command, Distribution, this.Distribution, "distribution");
|
|
this.Prereqs = GetParamValueIfNotSpecified(Command, Prereqs, this.Prereqs, "prereqs");
|
|
this.NoBootstrapExe = GetParamValueIfNotSpecified(Command, NoBootstrapExe, this.NoBootstrapExe, "nobootstrapexe");
|
|
this.OBBinAPK = GetParamValueIfNotSpecified(Command, OBBinAPK, this.OBBinAPK, "obbinapk");
|
|
this.Prebuilt = GetParamValueIfNotSpecified(Command, Prebuilt, this.Prebuilt, "prebuilt");
|
|
if (this.Prebuilt)
|
|
{
|
|
this.SkipCook = true;
|
|
/*this.SkipPak = true;
|
|
this.SkipStage = true;
|
|
this.Pak = true;
|
|
this.Stage = true;*/
|
|
this.Cook = true;
|
|
this.Archive = true;
|
|
|
|
this.Deploy = true;
|
|
this.Run = true;
|
|
//this.StageDirectoryParam = this.PrebuiltDir;
|
|
}
|
|
this.NoDebugInfo = GetParamValueIfNotSpecified(Command, NoDebugInfo, this.NoDebugInfo, "nodebuginfo");
|
|
this.NoCleanStage = GetParamValueIfNotSpecified(Command, NoCleanStage, this.NoCleanStage, "nocleanstage");
|
|
this.MapToRun = ParseParamValueIfNotSpecified(Command, MapToRun, "map", String.Empty);
|
|
this.AdditionalServerMapParams = ParseParamValueIfNotSpecified(Command, AdditionalServerMapParams, "AdditionalServerMapParams", String.Empty);
|
|
this.Foreign = GetParamValueIfNotSpecified(Command, Foreign, this.Foreign, "foreign");
|
|
this.ForeignCode = GetParamValueIfNotSpecified(Command, ForeignCode, this.ForeignCode, "foreigncode");
|
|
this.StageCommandline = ParseParamValueIfNotSpecified(Command, StageCommandline, "cmdline");
|
|
this.BundleName = ParseParamValueIfNotSpecified(Command, BundleName, "bundlename");
|
|
this.RunCommandline = ParseParamValueIfNotSpecified(Command, RunCommandline, "addcmdline");
|
|
this.Package = GetParamValueIfNotSpecified(Command, Package, this.Package, "package");
|
|
this.Deploy = GetParamValueIfNotSpecified(Command, Deploy, this.Deploy, "deploy");
|
|
this.Device = ParseParamValueIfNotSpecified(Command, Device, "device", String.Empty).Trim(new char[]{'\"'});
|
|
this.ServerDevice = ParseParamValueIfNotSpecified(Command, ServerDevice, "serverdevice", this.Device);
|
|
this.NullRHI = GetParamValueIfNotSpecified(Command, NullRHI, this.NullRHI, "nullrhi");
|
|
this.FakeClient = GetParamValueIfNotSpecified(Command, FakeClient, this.FakeClient, "fakeclient");
|
|
this.EditorTest = GetParamValueIfNotSpecified(Command, EditorTest, this.EditorTest, "editortest");
|
|
this.RunAutomationTest = ParseParamValueIfNotSpecified(Command, RunAutomationTest, "RunAutomationTest");
|
|
this.RunAutomationTests = this.RunAutomationTest != "" || GetParamValueIfNotSpecified(Command, RunAutomationTests, this.RunAutomationTests, "RunAutomationTests");
|
|
this.SkipServer = GetParamValueIfNotSpecified(Command, SkipServer, this.SkipServer, "skipserver");
|
|
this.Rocket = GetParamValueIfNotSpecified(Command, Rocket, this.Rocket || GlobalCommandLine.Rocket, "rocket");
|
|
this.UE4Exe = ParseParamValueIfNotSpecified(Command, UE4Exe, "ue4exe", "UE4Editor-Cmd.exe");
|
|
this.Unattended = GetParamValueIfNotSpecified(Command, Unattended, this.Unattended, "unattended");
|
|
this.DeviceUsername = ParseParamValueIfNotSpecified(Command, DeviceUsername, "deviceuser", String.Empty);
|
|
this.DevicePassword = ParseParamValueIfNotSpecified(Command, DevicePassword, "devicepass", String.Empty);
|
|
this.CrashReporter = GetParamValueIfNotSpecified(Command, CrashReporter, this.CrashReporter, "crashreporter");
|
|
this.OverrideMinimumOS = ParseParamValueIfNotSpecified(Command, OverrideMinimumOS, "OverrideMinimumOS", String.Empty);
|
|
if (ClientConfigsToBuild == null)
|
|
{
|
|
if (Command != null)
|
|
{
|
|
var ClientConfig = Command.ParseParamValue("clientconfig");
|
|
if (ClientConfig != null)
|
|
{
|
|
this.ClientConfigsToBuild = new List<UnrealTargetConfiguration>();
|
|
var Configs = new ParamList<string>(ClientConfig.Split('+'));
|
|
foreach (var ConfigName in Configs)
|
|
{
|
|
this.ClientConfigsToBuild.Add((UnrealTargetConfiguration)Enum.Parse(typeof(UnrealTargetConfiguration), ConfigName, true));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
this.ClientConfigsToBuild = ClientConfigsToBuild;
|
|
}
|
|
|
|
if (Port == null)
|
|
{
|
|
if( Command != null )
|
|
{
|
|
this.Port = new ParamList<string>();
|
|
|
|
var PortString = Command.ParseParamValue("port");
|
|
if (String.IsNullOrEmpty(PortString) == false)
|
|
{
|
|
var Ports = new ParamList<string>(PortString.Split('+'));
|
|
foreach (var P in Ports)
|
|
{
|
|
this.Port.Add(P);
|
|
}
|
|
}
|
|
|
|
}
|
|
}
|
|
else
|
|
{
|
|
this.Port = Port;
|
|
}
|
|
|
|
if (ServerConfigsToBuild == null)
|
|
{
|
|
if (Command != null)
|
|
{
|
|
var ServerConfig = Command.ParseParamValue("serverconfig");
|
|
if (ServerConfig != null && ServerConfigsToBuild == null)
|
|
{
|
|
this.ServerConfigsToBuild = new List<UnrealTargetConfiguration>();
|
|
var Configs = new ParamList<string>(ServerConfig.Split('+'));
|
|
foreach (var ConfigName in Configs)
|
|
{
|
|
this.ServerConfigsToBuild.Add((UnrealTargetConfiguration)Enum.Parse(typeof(UnrealTargetConfiguration), ConfigName, true));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
this.ServerConfigsToBuild = ServerConfigsToBuild;
|
|
}
|
|
if (NumClients.HasValue)
|
|
{
|
|
this.NumClients = NumClients.Value;
|
|
}
|
|
else if (Command != null)
|
|
{
|
|
this.NumClients = Command.ParseParamInt("numclients");
|
|
}
|
|
if (CrashIndex.HasValue)
|
|
{
|
|
this.CrashIndex = CrashIndex.Value;
|
|
}
|
|
else if (Command != null)
|
|
{
|
|
this.CrashIndex = Command.ParseParamInt("CrashIndex");
|
|
}
|
|
if (RunTimeoutSeconds.HasValue)
|
|
{
|
|
this.RunTimeoutSeconds = RunTimeoutSeconds.Value;
|
|
}
|
|
else if (Command != null)
|
|
{
|
|
this.RunTimeoutSeconds = Command.ParseParamInt("runtimeoutseconds");
|
|
}
|
|
|
|
AutodetectSettings(false);
|
|
ValidateAndLog();
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Shared
|
|
|
|
/// <summary>
|
|
/// Shared: Full path where the project exists (For uprojects this should include the uproj filename, otherwise just project folder)
|
|
/// </summary>
|
|
public string RawProjectPath { private set; get; }
|
|
|
|
/// <summary>
|
|
/// Shared: The current project is a foreign project, commandline: -foreign
|
|
/// </summary>
|
|
[Help("foreign", "Generate a foreign uproject from blankproject and use that")]
|
|
public bool Foreign { private set; get; }
|
|
|
|
/// <summary>
|
|
/// Shared: The current project is a foreign project, commandline: -foreign
|
|
/// </summary>
|
|
[Help("foreigncode", "Generate a foreign code uproject from platformergame and use that")]
|
|
public bool ForeignCode { private set; get; }
|
|
|
|
/// <summary>
|
|
/// Shared: true if we are running rocket
|
|
/// </summary>
|
|
[Help("Rocket", "true if we are running rocket")]
|
|
public bool Rocket { private set; get; }
|
|
|
|
/// <summary>
|
|
/// Shared: true if we are running rocket
|
|
/// </summary>
|
|
[Help("CrashReporter", "true if we should build crash reporter")]
|
|
public bool CrashReporter { private set; get; }
|
|
|
|
/// <summary>
|
|
/// Shared: Determines if the build is going to use cooked data, commandline: -cook, -cookonthefly
|
|
/// </summary>
|
|
[Help("cook, -cookonthefly", "Determines if the build is going to use cooked data")]
|
|
public bool Cook { private set; get; }
|
|
|
|
/// <summary>
|
|
/// Shared: Determines if the build is going to use special sub-target platform, commandline: -cookflavor=ATC
|
|
/// </summary>
|
|
[Help( "cookflavor", "Determines if the build is going to use special sub-target platform" )]
|
|
public string CookFlavor { private set; get; }
|
|
|
|
/// <summary>
|
|
/// Shared: Determines if the build is going to use cooked data, commandline: -cook, -cookonthefly
|
|
/// </summary>
|
|
[Help("skipcook", "use a cooked build, but we assume the cooked data is up to date and where it belongs, implies -cook")]
|
|
public bool SkipCook { private set; get; }
|
|
|
|
/// <summary>
|
|
/// Shared: In a cookonthefly build, used solely to pass information to the package step. This is necessary because you can't set cookonthefly and cook at the same time, and skipcook sets cook.
|
|
/// </summary>
|
|
[Help("skipcookonthefly", "in a cookonthefly build, used solely to pass information to the package step")]
|
|
public bool SkipCookOnTheFly { private set; get; }
|
|
|
|
/// <summary>
|
|
/// Shared: Determines if the intermediate folders will be wiped before building, commandline: -clean
|
|
/// </summary>
|
|
[Help("clean", "wipe intermediate folders before building")]
|
|
public bool? Clean { private set; get; }
|
|
|
|
/// <summary>
|
|
/// Shared: Assumes no user is sitting at the console, so for example kills clients automatically, commandline: -Unattended
|
|
/// </summary>
|
|
[Help("unattended", "assumes no operator is present, always terminates without waiting for something.")]
|
|
public bool Unattended { private set; get; }
|
|
|
|
/// <summary>
|
|
/// Shared: Sets platforms to build for non-dedicated servers. commandline: -TargetPlatform
|
|
/// </summary>
|
|
public List<UnrealTargetPlatform> ClientTargetPlatforms = new List<UnrealTargetPlatform>();
|
|
|
|
/// <summary>
|
|
/// Shared: Dictionary that maps client dependent platforms to "source" platforms that it should copy data from. commandline: -TargetPlatform=source.dependent
|
|
/// </summary>
|
|
public Dictionary<UnrealTargetPlatform, UnrealTargetPlatform> ClientDependentPlatformMap = new Dictionary<UnrealTargetPlatform, UnrealTargetPlatform>();
|
|
|
|
/// <summary>
|
|
/// Shared: Sets platforms to build for dedicated servers. commandline: -ServerTargetPlatform
|
|
/// </summary>
|
|
public List<UnrealTargetPlatform> ServerTargetPlatforms = new List<UnrealTargetPlatform>();
|
|
|
|
/// <summary>
|
|
/// Shared: Dictionary that maps server dependent platforms to "source" platforms that it should copy data from: -ServerTargetPlatform=source.dependent
|
|
/// </summary>
|
|
public Dictionary<UnrealTargetPlatform, UnrealTargetPlatform> ServerDependentPlatformMap = new Dictionary<UnrealTargetPlatform, UnrealTargetPlatform>();
|
|
|
|
/// <summary>
|
|
/// Shared: True if pak file should be generated.
|
|
/// </summary>
|
|
[Help("pak", "generate a pak file")]
|
|
public bool Pak { private set; get; }
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
public bool UsePak(Platform PlatformToCheck)
|
|
{
|
|
return Pak || PlatformToCheck.RequiresPak(this) == Platform.PakType.Always;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Shared: Encryption keys used for signing the pak file.
|
|
/// </summary>
|
|
[Help("signpak=keys", "sign the generated pak file with the specified key, i.e. -signpak=C:\\Encryption.keys. Also implies -signedpak.")]
|
|
public string SignPak { private set; get; }
|
|
|
|
/// <summary>
|
|
/// Shared: the game will use only signed content.
|
|
/// </summary>
|
|
[Help("signed", "the game should expect to use a signed pak file.")]
|
|
public bool SignedPak { private set; get; }
|
|
|
|
/// <summary>
|
|
/// Shared: true if this build is staged, command line: -stage
|
|
/// </summary>
|
|
[Help("skippak", "use a pak file, but assume it is already built, implies pak")]
|
|
public bool SkipPak { private set; get; }
|
|
|
|
/// <summary>
|
|
/// Shared: true if this build is staged, command line: -stage
|
|
/// </summary>
|
|
[Help("stage", "put this build in a stage directory")]
|
|
public bool Stage { private set; get; }
|
|
|
|
/// <summary>
|
|
/// Shared: true if this build is staged, command line: -stage
|
|
/// </summary>
|
|
[Help("skipstage", "uses a stage directory, but assumes everything is already there, implies -stage")]
|
|
public bool SkipStage { private set; get; }
|
|
|
|
/// <summary>
|
|
/// Shared: true if this build is using streaming install manifests, command line: -manifests
|
|
/// </summary>
|
|
[Help("manifests", "generate streaming install manifests when cooking data")]
|
|
public bool Manifests { private set; get; }
|
|
|
|
/// <summary>
|
|
/// Shared: true if this build chunk install streaming install data, command line: -createchunkinstalldata !!JM
|
|
/// </summary>
|
|
[Help("createchunkinstall", "generate streaming install data from manifest when cooking data, requires -stage & -manifests")]
|
|
public bool CreateChunkInstall { private set; get; }
|
|
|
|
/// <summary>
|
|
/// Shared: Directory to copy the client to, command line: -stagingdirectory=
|
|
/// </summary>
|
|
public string BaseStageDirectory
|
|
{
|
|
get
|
|
{
|
|
return Path.GetFullPath(String.IsNullOrEmpty(StageDirectoryParam) ? CommandUtils.CombinePaths(Path.GetDirectoryName(RawProjectPath), "Saved", "StagedBuilds") : StageDirectoryParam);
|
|
}
|
|
}
|
|
|
|
[Help("stagingdirectory=Path", "Directory to copy the builds to, i.e. -stagingdirectory=C:\\Stage")]
|
|
public string StageDirectoryParam;
|
|
|
|
/// <summary>
|
|
/// Whether the project should use non monolithic staging
|
|
/// </summary>
|
|
public bool StageNonMonolithic;
|
|
|
|
[Help("ue4exe=ExecutableName", "Name of the UE4 Editor executable, i.e. -ue4exe=UE4Editor.exe")]
|
|
public string UE4Exe;
|
|
|
|
/// <summary>
|
|
/// Shared: true if this build is archived, command line: -archive
|
|
/// </summary>
|
|
[Help("archive", "put this build in an archive directory")]
|
|
public bool Archive { private set; get; }
|
|
|
|
/// <summary>
|
|
/// Shared: Directory to archive the client to, command line: -archivedirectory=
|
|
/// </summary>
|
|
public string BaseArchiveDirectory
|
|
{
|
|
get
|
|
{
|
|
return Path.GetFullPath(String.IsNullOrEmpty(ArchiveDirectoryParam) ? CommandUtils.CombinePaths(Path.GetDirectoryName(RawProjectPath), "ArchivedBuilds") : ArchiveDirectoryParam);
|
|
}
|
|
}
|
|
|
|
[Help("archivedirectory=Path", "Directory to archive the builds to, i.e. -archivedirectory=C:\\Archive")]
|
|
public string ArchiveDirectoryParam;
|
|
|
|
/// <summary>
|
|
/// Whether the project should use non monolithic staging
|
|
/// </summary>
|
|
[Help("archivemetadata", "Archive extra metadata files in addition to the build (e.g. build.properties)")]
|
|
public bool ArchiveMetaData;
|
|
|
|
#endregion
|
|
|
|
#region Build
|
|
|
|
/// <summary>
|
|
/// Build: True if build step should be executed, command: -build
|
|
/// </summary>
|
|
[Help("build", "True if build step should be executed")]
|
|
public bool Build { private set; get; }
|
|
|
|
/// <summary>
|
|
/// Build: True if XGE should NOT be used for building.
|
|
/// </summary>
|
|
[Help("noxge", "True if XGE should NOT be used for building")]
|
|
public bool NoXGE { private set; get; }
|
|
|
|
/// <summary>
|
|
/// Build: List of maps to cook.
|
|
/// </summary>
|
|
private ParamList<string> EditorTargetsList = null;
|
|
public ParamList<string> EditorTargets
|
|
{
|
|
set { EditorTargetsList = value; }
|
|
get
|
|
{
|
|
if (EditorTargetsList == null)
|
|
{
|
|
// Lazy auto-initialization
|
|
AutodetectSettings(false);
|
|
}
|
|
return EditorTargetsList;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Build: List of maps to cook.
|
|
/// </summary>
|
|
private ParamList<string> ProgramTargetsList = null;
|
|
public ParamList<string> ProgramTargets
|
|
{
|
|
set { ProgramTargetsList = value; }
|
|
get
|
|
{
|
|
if (ProgramTargetsList == null)
|
|
{
|
|
// Lazy auto-initialization
|
|
AutodetectSettings(false);
|
|
}
|
|
return ProgramTargetsList;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Build: List of client configurations
|
|
/// </summary>
|
|
public List<UnrealTargetConfiguration> ClientConfigsToBuild = new List<UnrealTargetConfiguration>() { UnrealTargetConfiguration.Development };
|
|
|
|
///<summary>
|
|
/// Build: List of Server configurations
|
|
/// </summary>
|
|
public List<UnrealTargetConfiguration> ServerConfigsToBuild = new List<UnrealTargetConfiguration>() { UnrealTargetConfiguration.Development };
|
|
|
|
/// <summary>
|
|
/// Build: List of client cooked build targets.
|
|
/// </summary>
|
|
private ParamList<string> ClientCookedTargetsList = null;
|
|
public ParamList<string> ClientCookedTargets
|
|
{
|
|
set { ClientCookedTargetsList = value; }
|
|
get
|
|
{
|
|
if (ClientCookedTargetsList == null)
|
|
{
|
|
// Lazy auto-initialization
|
|
AutodetectSettings(false);
|
|
}
|
|
return ClientCookedTargetsList;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Build: List of Server cooked build targets.
|
|
/// </summary>
|
|
private ParamList<string> ServerCookedTargetsList = null;
|
|
public ParamList<string> ServerCookedTargets
|
|
{
|
|
set { ServerCookedTargetsList = value; }
|
|
get
|
|
{
|
|
if (ServerCookedTargetsList == null)
|
|
{
|
|
// Lazy auto-initialization
|
|
AutodetectSettings(false);
|
|
}
|
|
return ServerCookedTargetsList;
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Cook
|
|
|
|
/// <summary>
|
|
/// Cook: List of maps to cook.
|
|
/// </summary>
|
|
public ParamList<string> MapsToCook = new ParamList<string>();
|
|
|
|
/// <summary>
|
|
/// Cook: List of directories to cook.
|
|
/// </summary>
|
|
public ParamList<string> DirectoriesToCook = new ParamList<string>();
|
|
|
|
/// <summary>
|
|
/// Cook: Internationalization preset to cook.
|
|
/// </summary>
|
|
public string InternationalizationPreset;
|
|
|
|
/// <summary>
|
|
/// Cook: List of cultures to cook.
|
|
/// </summary>
|
|
public ParamList<string> CulturesToCook = new ParamList<string>();
|
|
|
|
/// <summary>
|
|
/// Compress packages during cook.
|
|
/// </summary>
|
|
public bool Compressed;
|
|
|
|
/// <summary>
|
|
/// put -debug on the editorexe commandline
|
|
/// </summary>
|
|
public bool UseDebugParamForEditorExe;
|
|
|
|
/// <summary>
|
|
/// Cook: Uses the iterative cooking, command line: -iterativecooking or -iterate
|
|
/// </summary>
|
|
[Help( "iterativecooking", "Uses the iterative cooking, command line: -iterativecooking or -iterate" )]
|
|
public bool IterativeCooking;
|
|
|
|
#endregion
|
|
|
|
#region Stage
|
|
|
|
/// <summary>
|
|
/// Stage: Commanndline: -nodebuginfo
|
|
/// </summary>
|
|
[Help("nodebuginfo", "do not copy debug files to the stage")]
|
|
public bool NoDebugInfo { private set; get; }
|
|
|
|
/// <summary>
|
|
/// true if the staging directory is to be cleaned: -cleanstage (also true if -clean is specified)
|
|
/// </summary>
|
|
[Help("nocleanstage", "skip cleaning the stage directory")]
|
|
public bool NoCleanStage { set { bNoCleanStage = value; } get { return SkipStage || bNoCleanStage; } }
|
|
private bool bNoCleanStage;
|
|
|
|
/// <summary>
|
|
/// Stage: If non-empty, the contents will be put into the stage
|
|
/// </summary>
|
|
[Help("cmdline", "command line to put into the stage in UE4CommandLine.txt")]
|
|
public string StageCommandline;
|
|
|
|
/// <summary>
|
|
/// Stage: If non-empty, the contents will be used for the bundle name
|
|
/// </summary>
|
|
[Help("bundlename", "string to use as the bundle name when deploying to mobile device")]
|
|
public string BundleName;
|
|
|
|
/// <summary>
|
|
/// Whether the project uses Steam (todo: substitute with more generic functionality)
|
|
/// </summary>
|
|
public bool bUsesSteam;
|
|
|
|
/// <summary>
|
|
/// Whether the project uses visual Slate UI (as opposed to the low level windowing/messaging which is alway used)
|
|
/// </summary>
|
|
public bool bUsesSlate = true;
|
|
|
|
/// <summary>
|
|
/// Hack for legacy game styling isses. No new project should ever set this to true
|
|
/// Whether the project uses the Slate editor style in game.
|
|
/// </summary>
|
|
public bool bUsesSlateEditorStyle = false;
|
|
|
|
/// <summary>
|
|
/// By default we use the Release C++ Runtime (CRT), even when compiling Debug builds. This is because the Debug C++
|
|
/// Runtime isn't very useful when debugging Unreal Engine projects, and linking against the Debug CRT libraries forces
|
|
/// our third party library dependencies to also be compiled using the Debug CRT (and often perform more slowly.) Often
|
|
/// it can be inconvenient to require a separate copy of the debug versions of third party static libraries simply
|
|
/// so that you can debug your program's code.
|
|
/// </summary>
|
|
public bool bDebugBuildsActuallyUseDebugCRT = false;
|
|
|
|
/// <summary>
|
|
/// On Windows, adds an executable to the root of the staging directory which checks for prerequisites being
|
|
/// installed and launches the game with a path to the .uproject file.
|
|
/// </summary>
|
|
public bool NoBootstrapExe { get; set; }
|
|
|
|
#endregion
|
|
|
|
#region Run
|
|
|
|
/// <summary>
|
|
/// Run: True if the Run step should be executed, command: -run
|
|
/// </summary>
|
|
[Help("run", "run the game after it is built (including server, if -server)")]
|
|
public bool Run { private set; get; }
|
|
|
|
/// <summary>
|
|
/// Run: The client runs with cooked data provided by cook on the fly server, command line: -cookonthefly
|
|
/// </summary>
|
|
[Help("cookonthefly", "run the client with cooked data provided by cook on the fly server")]
|
|
public bool CookOnTheFly { private set; get; }
|
|
|
|
/// <summary>
|
|
/// Run: The client runs with cooked data provided by UnrealFileServer, command line: -fileserver
|
|
/// </summary>
|
|
[Help("fileserver", "run the client with cooked data provided by UnrealFileServer")]
|
|
public bool FileServer { private set; get; }
|
|
|
|
/// <summary>
|
|
/// Run: The client connects to dedicated server to get data, command line: -dedicatedserver
|
|
/// </summary>
|
|
[Help("dedicatedserver", "build, cook and run both a client and a server (also -server)")]
|
|
public bool DedicatedServer { private set; get; }
|
|
|
|
/// <summary>
|
|
/// Run: Uses a client target configuration, also implies -dedicatedserver, command line: -client
|
|
/// </summary>
|
|
[Help( "client", "build, cook and run a client and a server, uses client target configuration" )]
|
|
public bool Client { private set; get; }
|
|
|
|
/// <summary>
|
|
/// Run: Whether the client should start or not, command line (to disable): -noclient
|
|
/// </summary>
|
|
[Help("noclient", "do not run the client, just run the server")]
|
|
public bool NoClient { private set; get; }
|
|
|
|
/// <summary>
|
|
/// Run: Client should create its own log window, command line: -logwindow
|
|
/// </summary>
|
|
[Help("logwindow", "create a log window for the client")]
|
|
public bool LogWindow { private set; get; }
|
|
|
|
/// <summary>
|
|
/// Run: Map to run the game with.
|
|
/// </summary>
|
|
[Help("map", "map to run the game with")]
|
|
public string MapToRun;
|
|
|
|
/// <summary>
|
|
/// Run: Additional server map params.
|
|
/// </summary>
|
|
[Help("AdditionalServerMapParams", "Additional server map params, i.e ?param=value")]
|
|
public string AdditionalServerMapParams;
|
|
|
|
/// <summary>
|
|
/// Run: The target device to run the game on
|
|
/// </summary>
|
|
[Help("device", "Device to run the game on")]
|
|
public string Device;
|
|
|
|
/// <summary>
|
|
/// Run: the target device to run the server on
|
|
/// </summary>
|
|
[Help("serverdevice", "Device to run the server on")]
|
|
public string ServerDevice;
|
|
|
|
/// <summary>
|
|
/// Run: The indicated server has already been started
|
|
/// </summary>
|
|
[Help("skipserver", "Skip starting the server")]
|
|
public bool SkipServer;
|
|
|
|
/// <summary>
|
|
/// Run: The indicated server has already been started
|
|
/// </summary>
|
|
[Help("numclients=n", "Start extra clients, n should be 2 or more")]
|
|
public int NumClients;
|
|
|
|
/// <summary>
|
|
/// Run: Additional command line arguments to pass to the program
|
|
/// </summary>
|
|
[Help("addcmdline", "Additional command line arguments for the program")]
|
|
public string RunCommandline;
|
|
|
|
/// <summary>
|
|
/// Run:adds -nullrhi to the client commandline
|
|
/// </summary>
|
|
[Help("nullrhi", "add -nullrhi to the client commandlines")]
|
|
public bool NullRHI;
|
|
|
|
/// <summary>
|
|
/// Run:adds ?fake to the server URL
|
|
/// </summary>
|
|
[Help("fakeclient", "adds ?fake to the server URL")]
|
|
public bool FakeClient;
|
|
|
|
/// <summary>
|
|
/// Run:adds ?fake to the server URL
|
|
/// </summary>
|
|
[Help("editortest", "rather than running a client, run the editor instead")]
|
|
public bool EditorTest;
|
|
|
|
/// <summary>
|
|
/// Run:when running -editortest or a client, run all automation tests, not compatible with -server
|
|
/// </summary>
|
|
[Help("RunAutomationTests", "when running -editortest or a client, run all automation tests, not compatible with -server")]
|
|
public bool RunAutomationTests;
|
|
|
|
/// <summary>
|
|
/// Run:when running -editortest or a client, run all automation tests, not compatible with -server
|
|
/// </summary>
|
|
[Help("RunAutomationTests", "when running -editortest or a client, run a specific automation tests, not compatible with -server")]
|
|
public string RunAutomationTest;
|
|
|
|
/// <summary>
|
|
/// Run: Adds commands like debug crash, debug rendercrash, etc based on index
|
|
/// </summary>
|
|
[Help("Crash=index", "when running -editortest or a client, adds commands like debug crash, debug rendercrash, etc based on index")]
|
|
public int CrashIndex;
|
|
|
|
public ParamList<string> Port;
|
|
|
|
/// <summary>
|
|
/// Run: Linux username for unattended key genereation
|
|
/// </summary>
|
|
[Help("deviceuser", "Linux username for unattended key genereation")]
|
|
public string DeviceUsername;
|
|
|
|
/// <summary>
|
|
/// Run: Linux password for unattended key genereation
|
|
/// </summary>
|
|
[Help("devicepass", "Linux password for unattended key genereation")]
|
|
public string DevicePassword;
|
|
|
|
/// <summary>
|
|
/// Run: Sever device IP address
|
|
/// </summary>
|
|
public string ServerDeviceAddress;
|
|
|
|
#endregion
|
|
|
|
#region Package
|
|
|
|
[Help("package", "package the project for the target platform")]
|
|
public bool Package { get; set; }
|
|
|
|
[Help("distribution", "package for distribution the project")]
|
|
public bool Distribution { get; set; }
|
|
|
|
[Help("prereqs", "stage prerequisites along with the project")]
|
|
public bool Prereqs { get; set; }
|
|
|
|
[Help("obbinapk", "package with OBB data in APK assets directory")]
|
|
public bool OBBinAPK {get; set; }
|
|
|
|
[Help("Prebuilt", "this is a prebuilt cooked and packaged build")]
|
|
public bool Prebuilt { get; private set; }
|
|
|
|
[Help("RunTimeoutSeconds", "timeout to wait after we lunch the game")]
|
|
public int RunTimeoutSeconds;
|
|
|
|
[Help("OverrideMinimumOS", "Determine a specific Minimum OS")]
|
|
public string OverrideMinimumOS;
|
|
|
|
#endregion
|
|
|
|
#region Deploy
|
|
|
|
[Help("deploy", "deploy the project for the target platform")]
|
|
public bool Deploy { get; set; }
|
|
|
|
#endregion
|
|
|
|
#region Initialization
|
|
|
|
private Dictionary<TargetRules.TargetType, SingleTargetProperties> DetectedTargets;
|
|
private Dictionary<UnrealTargetPlatform, ConfigCacheIni> LoadedEngineConfigs;
|
|
private Dictionary<UnrealTargetPlatform, ConfigCacheIni> LoadedGameConfigs;
|
|
|
|
private void AutodetectSettings(bool bReset)
|
|
{
|
|
if (bReset)
|
|
{
|
|
EditorTargetsList = null;
|
|
ClientCookedTargetsList = null;
|
|
ServerCookedTargetsList = null;
|
|
ProgramTargetsList = null;
|
|
ProjectBinariesPath = null;
|
|
ProjectGameExePath = null;
|
|
}
|
|
|
|
var Properties = ProjectUtils.GetProjectProperties(RawProjectPath);
|
|
|
|
bUsesSteam = Properties.bUsesSteam;
|
|
bUsesSlate = Properties.bUsesSlate;
|
|
bUsesSlateEditorStyle = Properties.bUsesSlateEditorStyle;
|
|
bDebugBuildsActuallyUseDebugCRT = Properties.bDebugBuildsActuallyUseDebugCRT;
|
|
|
|
bIsCodeBasedProject = Properties.bIsCodeBasedProject;
|
|
DetectedTargets = Properties.Targets;
|
|
LoadedEngineConfigs = Properties.EngineConfigs;
|
|
LoadedGameConfigs = Properties.GameConfigs;
|
|
|
|
var GameTarget = String.Empty;
|
|
var EditorTarget = String.Empty;
|
|
var ServerTarget = String.Empty;
|
|
var ProgramTarget = String.Empty;
|
|
var ProjectType = TargetRules.TargetType.Game;
|
|
|
|
if (GlobalCommandLine.Rocket)
|
|
{
|
|
if (!CommandUtils.CmdEnv.HasCapabilityToCompile || !bIsCodeBasedProject)
|
|
{
|
|
if (bIsCodeBasedProject)
|
|
{
|
|
var ShortName = ProjectUtils.GetShortProjectName(RawProjectPath);
|
|
GameTarget = ShortName;
|
|
EditorTarget = ShortName + "Editor";
|
|
ServerTarget = ShortName + "Server";
|
|
}
|
|
else
|
|
{
|
|
GameTarget = "UE4Game";
|
|
EditorTarget = "UE4Editor";
|
|
//ServerTarget = "RocketServer";
|
|
|
|
Build = false;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
SingleTargetProperties TargetData;
|
|
if (DetectedTargets.TryGetValue(TargetRules.TargetType.Editor, out TargetData))
|
|
{
|
|
EditorTarget = TargetData.TargetName;
|
|
}
|
|
|
|
if (DetectedTargets.TryGetValue(TargetRules.TargetType.Program, out TargetData))
|
|
{
|
|
ProgramTarget = TargetData.TargetName;
|
|
}
|
|
//DetectedTargets.TryGetValue(TargetRules.TargetType.Server, out ServerTarget);
|
|
|
|
if (string.IsNullOrEmpty(GameTarget))
|
|
{
|
|
if (DetectedTargets.TryGetValue(TargetRules.TargetType.Game, out TargetData))
|
|
{
|
|
GameTarget = TargetData.TargetName;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else if (!bIsCodeBasedProject)
|
|
{
|
|
GameTarget = "UE4Game";
|
|
EditorTarget = "UE4Editor";
|
|
ServerTarget = "UE4Server";
|
|
}
|
|
else if (!CommandUtils.CmdEnv.HasCapabilityToCompile)
|
|
{
|
|
var ShortName = ProjectUtils.GetShortProjectName(RawProjectPath);
|
|
GameTarget = ShortName;
|
|
EditorTarget = ShortName + "Editor";
|
|
ServerTarget = ShortName + "Server";
|
|
}
|
|
else if (!CommandUtils.IsNullOrEmpty(Properties.Targets))
|
|
{
|
|
SingleTargetProperties TargetData;
|
|
|
|
var GameTargetType = TargetRules.TargetType.Game;
|
|
|
|
if( Client )
|
|
{
|
|
if( HasClientTargetDetected )
|
|
{
|
|
GameTargetType = TargetRules.TargetType.Client;
|
|
}
|
|
else
|
|
{
|
|
throw new AutomationException( "Client target not found!" );
|
|
}
|
|
}
|
|
|
|
var ValidGameTargetTypes = new TargetRules.TargetType[]
|
|
{
|
|
GameTargetType,
|
|
TargetRules.TargetType.Program
|
|
};
|
|
|
|
foreach (var ValidTarget in ValidGameTargetTypes)
|
|
{
|
|
if (DetectedTargets.TryGetValue(ValidTarget, out TargetData))
|
|
{
|
|
GameTarget = TargetData.TargetName;
|
|
bDebugBuildsActuallyUseDebugCRT = TargetData.Rules.bDebugBuildsActuallyUseDebugCRT;
|
|
bUsesSlate = TargetData.Rules.bUsesSlate;
|
|
bUsesSlateEditorStyle = TargetData.Rules.bUsesSlateEditorStyle;
|
|
bUsesSteam = TargetData.Rules.bUsesSteam;
|
|
ProjectType = ValidTarget;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (DetectedTargets.TryGetValue(TargetRules.TargetType.Editor, out TargetData))
|
|
{
|
|
EditorTarget = TargetData.TargetName;
|
|
}
|
|
if (DetectedTargets.TryGetValue(TargetRules.TargetType.Server, out TargetData))
|
|
{
|
|
ServerTarget = TargetData.TargetName;
|
|
}
|
|
if (DetectedTargets.TryGetValue(TargetRules.TargetType.Program, out TargetData))
|
|
{
|
|
ProgramTarget = TargetData.TargetName;
|
|
}
|
|
}
|
|
else if (!CommandUtils.IsNullOrEmpty(Properties.Programs))
|
|
{
|
|
SingleTargetProperties TargetData = Properties.Programs[0];
|
|
|
|
bDebugBuildsActuallyUseDebugCRT = TargetData.Rules.bDebugBuildsActuallyUseDebugCRT;
|
|
bUsesSlate = TargetData.Rules.bUsesSlate;
|
|
bUsesSlateEditorStyle = TargetData.Rules.bUsesSlateEditorStyle;
|
|
bUsesSteam = TargetData.Rules.bUsesSteam;
|
|
ProjectType = TargetRules.TargetType.Program;
|
|
ProgramTarget = TargetData.TargetName;
|
|
GameTarget = TargetData.TargetName;
|
|
}
|
|
else if (!this.Build)
|
|
{
|
|
var ShortName = ProjectUtils.GetShortProjectName(RawProjectPath);
|
|
GameTarget = ShortName;
|
|
EditorTarget = ShortName + "Editor";
|
|
ServerTarget = ShortName + "Server";
|
|
}
|
|
else
|
|
{
|
|
throw new AutomationException("{0} does not look like uproject file but no targets have been found!", RawProjectPath);
|
|
}
|
|
|
|
IsProgramTarget = ProjectType == TargetRules.TargetType.Program;
|
|
|
|
if (String.IsNullOrEmpty(EditorTarget) && ProjectType != TargetRules.TargetType.Program && CommandUtils.IsNullOrEmpty(EditorTargetsList) && !Rocket)
|
|
{
|
|
throw new AutomationException("Editor target not found!");
|
|
}
|
|
if (String.IsNullOrEmpty(GameTarget) && Run && !NoClient && (Cook || CookOnTheFly) && CommandUtils.IsNullOrEmpty(ClientCookedTargetsList) && !Rocket)
|
|
{
|
|
throw new AutomationException("Game target not found. Game target is required with -cook or -cookonthefly");
|
|
}
|
|
|
|
if (EditorTargetsList == null)
|
|
{
|
|
if (!GlobalCommandLine.NoCompile && !GlobalCommandLine.NoCompileEditor && (ProjectType != TargetRules.TargetType.Program))
|
|
{
|
|
EditorTargetsList = new ParamList<string>(EditorTarget);
|
|
}
|
|
else
|
|
{
|
|
EditorTargetsList = new ParamList<string>();
|
|
}
|
|
}
|
|
|
|
if (ProgramTargetsList == null)
|
|
{
|
|
if (ProjectType == TargetRules.TargetType.Program)
|
|
{
|
|
ProgramTargetsList = new ParamList<string>(ProgramTarget);
|
|
}
|
|
else
|
|
{
|
|
ProgramTargetsList = new ParamList<string>();
|
|
}
|
|
}
|
|
|
|
if (ClientCookedTargetsList == null && !NoClient && (Cook || CookOnTheFly || Prebuilt))
|
|
{
|
|
if (String.IsNullOrEmpty(GameTarget))
|
|
{
|
|
throw new AutomationException("Game target not found. Game target is required with -cook or -cookonthefly");
|
|
}
|
|
else
|
|
{
|
|
ClientCookedTargetsList = new ParamList<string>(GameTarget);
|
|
}
|
|
}
|
|
else if (ClientCookedTargetsList == null)
|
|
{
|
|
ClientCookedTargetsList = new ParamList<string>();
|
|
}
|
|
|
|
if (ServerCookedTargetsList == null && DedicatedServer && (Cook || CookOnTheFly))
|
|
{
|
|
if (String.IsNullOrEmpty(ServerTarget))
|
|
{
|
|
throw new AutomationException("Server target not found. Server target is required with -server and -cook or -cookonthefly");
|
|
}
|
|
ServerCookedTargetsList = new ParamList<string>(ServerTarget);
|
|
}
|
|
else if (ServerCookedTargetsList == null)
|
|
{
|
|
ServerCookedTargetsList = new ParamList<string>();
|
|
}
|
|
|
|
if (String.IsNullOrEmpty(ProjectBinariesPath) || String.IsNullOrEmpty(ProjectGameExePath))
|
|
{
|
|
if ( ClientTargetPlatforms.Count > 0 )
|
|
{
|
|
var ProjectClientBinariesPath = ProjectUtils.GetClientProjectBinariesRootPath(RawProjectPath, ProjectType, Properties.bIsCodeBasedProject);
|
|
ProjectBinariesPath = ProjectUtils.GetProjectClientBinariesFolder(ProjectClientBinariesPath, ClientTargetPlatforms[0]);
|
|
ProjectGameExePath = CommandUtils.CombinePaths(ProjectBinariesPath, GameTarget + Platform.GetExeExtension(ClientTargetPlatforms[0]));
|
|
}
|
|
}
|
|
|
|
// for the moment, allow the commandline to override the ini if set. This will keep us from breaking licensee packaging scripts until we have
|
|
// the full solution for per-platform packaging settings.
|
|
if (!Manifests)
|
|
{
|
|
ConfigCacheIni GameIni = new ConfigCacheIni("Game", Path.GetDirectoryName(RawProjectPath));
|
|
String IniPath = "/Script/UnrealEd.ProjectPackagingSettings";
|
|
bool bSetting = false;
|
|
if (!GameIni.GetBool(IniPath, "bGenerateChunks", out bSetting))
|
|
{
|
|
Manifests = bSetting;
|
|
}
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Utilities
|
|
|
|
public bool HasEditorTargets
|
|
{
|
|
get { return !CommandUtils.IsNullOrEmpty(EditorTargets); }
|
|
}
|
|
|
|
public bool HasCookedTargets
|
|
{
|
|
get { return !CommandUtils.IsNullOrEmpty(ClientCookedTargets) || !CommandUtils.IsNullOrEmpty(ServerCookedTargets); }
|
|
}
|
|
|
|
public bool HasServerCookedTargets
|
|
{
|
|
get { return !CommandUtils.IsNullOrEmpty(ServerCookedTargets); }
|
|
}
|
|
|
|
public bool HasClientCookedTargets
|
|
{
|
|
get { return !CommandUtils.IsNullOrEmpty(ClientCookedTargets); }
|
|
}
|
|
|
|
public bool HasProgramTargets
|
|
{
|
|
get { return !CommandUtils.IsNullOrEmpty(ProgramTargets); }
|
|
}
|
|
|
|
public bool HasMapsToCook
|
|
{
|
|
get { return !CommandUtils.IsNullOrEmpty(MapsToCook); }
|
|
}
|
|
|
|
public bool HasDirectoriesToCook
|
|
{
|
|
get { return !CommandUtils.IsNullOrEmpty(DirectoriesToCook); }
|
|
}
|
|
|
|
public bool HasInternationalizationPreset
|
|
{
|
|
get { return !String.IsNullOrEmpty(InternationalizationPreset); }
|
|
}
|
|
|
|
public bool HasCulturesToCook
|
|
{
|
|
get { return !CommandUtils.IsNullOrEmpty(CulturesToCook); }
|
|
}
|
|
|
|
public bool HasGameTargetDetected
|
|
{
|
|
get { return ProjectTargets.ContainsKey(TargetRules.TargetType.Game); }
|
|
}
|
|
|
|
public bool HasClientTargetDetected
|
|
{
|
|
get { return ProjectTargets.ContainsKey( TargetRules.TargetType.Client ); }
|
|
}
|
|
|
|
public bool HasDedicatedServerAndClient
|
|
{
|
|
get { return Client && DedicatedServer; }
|
|
}
|
|
|
|
/// <summary>
|
|
/// Project name (name of the uproject file without extension or directory name where the project is localed)
|
|
/// </summary>
|
|
public string ShortProjectName
|
|
{
|
|
get { return ProjectUtils.GetShortProjectName(RawProjectPath); }
|
|
}
|
|
|
|
/// <summary>
|
|
/// True if this project contains source code.
|
|
/// </summary>
|
|
public bool IsCodeBasedProject
|
|
{
|
|
get
|
|
{
|
|
return bIsCodeBasedProject;
|
|
}
|
|
}
|
|
private bool bIsCodeBasedProject;
|
|
|
|
public string CodeBasedUprojectPath
|
|
{
|
|
get { return IsCodeBasedProject ? RawProjectPath : null; }
|
|
}
|
|
/// <summary>
|
|
/// True if this project is a program.
|
|
/// </summary>
|
|
public bool IsProgramTarget { get; private set; }
|
|
|
|
/// <summary>
|
|
/// Path where the project's game (or program) binaries are built.
|
|
/// </summary>
|
|
public string ProjectBinariesFolder
|
|
{
|
|
get
|
|
{
|
|
if (String.IsNullOrEmpty(ProjectBinariesPath))
|
|
{
|
|
AutodetectSettings(false);
|
|
}
|
|
return ProjectBinariesPath;
|
|
}
|
|
}
|
|
private string ProjectBinariesPath;
|
|
|
|
/// <summary>
|
|
/// Filename of the target game exe (or program exe).
|
|
/// </summary>
|
|
public string ProjectGameExeFilename
|
|
{
|
|
get
|
|
{
|
|
if (String.IsNullOrEmpty(ProjectGameExePath))
|
|
{
|
|
AutodetectSettings(false);
|
|
}
|
|
return ProjectGameExePath;
|
|
}
|
|
}
|
|
private string ProjectGameExePath;
|
|
|
|
public Platform GetTargetPlatformInstance(UnrealTargetPlatform TargetPlatformType)
|
|
{
|
|
return Platform.Platforms[TargetPlatformType];
|
|
}
|
|
|
|
public List<Platform> ClientTargetPlatformInstances
|
|
{
|
|
get
|
|
{
|
|
List<Platform> ClientPlatformInstances = new List<Platform>();
|
|
foreach ( var ClientPlatform in ClientTargetPlatforms )
|
|
{
|
|
ClientPlatformInstances.Add(Platform.Platforms[ClientPlatform]);
|
|
}
|
|
return ClientPlatformInstances;
|
|
}
|
|
}
|
|
|
|
public UnrealTargetPlatform GetCookedDataPlatformForClientTarget(UnrealTargetPlatform TargetPlatformType)
|
|
{
|
|
if (ClientDependentPlatformMap.ContainsKey(TargetPlatformType))
|
|
{
|
|
return ClientDependentPlatformMap[TargetPlatformType];
|
|
}
|
|
return TargetPlatformType;
|
|
}
|
|
|
|
public List<Platform> ServerTargetPlatformInstances
|
|
{
|
|
get
|
|
{
|
|
List<Platform> ServerPlatformInstances = new List<Platform>();
|
|
foreach (var ServerPlatform in ServerTargetPlatforms)
|
|
{
|
|
ServerPlatformInstances.Add(Platform.Platforms[ServerPlatform]);
|
|
}
|
|
return ServerPlatformInstances;
|
|
}
|
|
}
|
|
|
|
public UnrealTargetPlatform GetCookedDataPlatformForServerTarget(UnrealTargetPlatform TargetPlatformType)
|
|
{
|
|
if (ServerDependentPlatformMap.ContainsKey(TargetPlatformType))
|
|
{
|
|
return ServerDependentPlatformMap[TargetPlatformType];
|
|
}
|
|
return TargetPlatformType;
|
|
}
|
|
|
|
/// <summary>
|
|
/// All auto-detected targets for this project
|
|
/// </summary>
|
|
public Dictionary<TargetRules.TargetType, SingleTargetProperties> ProjectTargets
|
|
{
|
|
get
|
|
{
|
|
if (DetectedTargets == null)
|
|
{
|
|
AutodetectSettings(false);
|
|
}
|
|
return DetectedTargets;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// List of all Engine ini files for this project
|
|
/// </summary>
|
|
public Dictionary<UnrealTargetPlatform, ConfigCacheIni> EngineConfigs
|
|
{
|
|
get
|
|
{
|
|
if (LoadedEngineConfigs == null)
|
|
{
|
|
AutodetectSettings(false);
|
|
}
|
|
return LoadedEngineConfigs;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// List of all Game ini files for this project
|
|
/// </summary>
|
|
public Dictionary<UnrealTargetPlatform, ConfigCacheIni> GameConfigs
|
|
{
|
|
get
|
|
{
|
|
if (LoadedGameConfigs == null)
|
|
{
|
|
AutodetectSettings(false);
|
|
}
|
|
return LoadedGameConfigs;
|
|
}
|
|
}
|
|
|
|
public void Validate()
|
|
{
|
|
if (String.IsNullOrEmpty(RawProjectPath))
|
|
{
|
|
throw new AutomationException("RawProjectPath can't be empty.");
|
|
}
|
|
if (!RawProjectPath.EndsWith(".uproject", StringComparison.InvariantCultureIgnoreCase))
|
|
{
|
|
throw new AutomationException("RawProjectPath {0} must end with .uproject", RawProjectPath);
|
|
}
|
|
if (!CommandUtils.FileExists_NoExceptions(RawProjectPath))
|
|
{
|
|
throw new AutomationException("RawProjectPath {0} file must exist", RawProjectPath);
|
|
}
|
|
|
|
if (FileServer && !Cook)
|
|
{
|
|
throw new AutomationException("Only cooked builds can use a fileserver be staged, use -cook");
|
|
}
|
|
|
|
if (Stage && !Cook && !CookOnTheFly && !IsProgramTarget)
|
|
{
|
|
throw new AutomationException("Only cooked builds or programs can be staged, use -cook or -cookonthefly.");
|
|
}
|
|
|
|
if (Manifests && !Cook && !Stage && !Pak)
|
|
{
|
|
throw new AutomationException("Only staged pakd and cooked builds can generate streaming install manifests");
|
|
}
|
|
|
|
if (Pak && !Stage)
|
|
{
|
|
throw new AutomationException("Only staged builds can be paked, use -stage or -skipstage.");
|
|
}
|
|
|
|
if (Deploy && !Stage)
|
|
{
|
|
throw new AutomationException("Only staged builds can be deployed, use -stage or -skipstage.");
|
|
}
|
|
|
|
if ((Pak || Stage || Cook || CookOnTheFly || FileServer || DedicatedServer) && EditorTest)
|
|
{
|
|
throw new AutomationException("None of pak, stage, cook, CookOnTheFly or DedicatedServer can be used with EditorTest");
|
|
}
|
|
|
|
if (DedicatedServer && RunAutomationTests)
|
|
{
|
|
throw new AutomationException("DedicatedServer cannot be used with RunAutomationTests");
|
|
}
|
|
|
|
if ((CookOnTheFly || FileServer) && DedicatedServer)
|
|
{
|
|
throw new AutomationException("Don't use either -cookonthefly or -fileserver with -server.");
|
|
}
|
|
|
|
if (NoClient && !DedicatedServer && !CookOnTheFly)
|
|
{
|
|
throw new AutomationException("-noclient can only be used with -server or -cookonthefly.");
|
|
}
|
|
|
|
if (Build && !HasCookedTargets && !HasEditorTargets && !HasProgramTargets)
|
|
{
|
|
throw new AutomationException("-build is specified but there are no targets to build.");
|
|
}
|
|
|
|
if (Pak && FileServer)
|
|
{
|
|
throw new AutomationException("Can't use -pak and -fileserver at the same time.");
|
|
}
|
|
|
|
if (Cook && CookOnTheFly)
|
|
{
|
|
throw new AutomationException("Don't use both -cook and -cookonthefly.");
|
|
}
|
|
|
|
if (Compressed && !Pak)
|
|
{
|
|
throw new AutomationException("-compressed can only be used with -pak");
|
|
}
|
|
|
|
if (CreateChunkInstall && (!Manifests || !Stage))
|
|
{
|
|
throw new AutomationException("-createchunkinstall can only be used with -pak & -stage");
|
|
}
|
|
}
|
|
|
|
protected bool bLogged = false;
|
|
public virtual void ValidateAndLog()
|
|
{
|
|
// Avoid spamming, log only once
|
|
if (!bLogged)
|
|
{
|
|
// In alphabetical order.
|
|
CommandUtils.Log("Project Params **************");
|
|
|
|
CommandUtils.Log("AdditionalServerMapParams={0}", AdditionalServerMapParams);
|
|
CommandUtils.Log("Archive={0}", Archive);
|
|
CommandUtils.Log("ArchiveMetaData={0}", ArchiveMetaData);
|
|
CommandUtils.Log("BaseArchiveDirectory={0}", BaseArchiveDirectory);
|
|
CommandUtils.Log("BaseStageDirectory={0}", BaseStageDirectory);
|
|
CommandUtils.Log("Build={0}", Build);
|
|
CommandUtils.Log("Cook={0}", Cook);
|
|
CommandUtils.Log("Clean={0}", Clean);
|
|
CommandUtils.Log("Client={0}", Client);
|
|
CommandUtils.Log("ClientConfigsToBuild={0}", string.Join(",", ClientConfigsToBuild));
|
|
CommandUtils.Log("ClientCookedTargets={0}", ClientCookedTargets.ToString());
|
|
CommandUtils.Log("ClientTargetPlatform={0}", string.Join(",", ClientTargetPlatforms));
|
|
CommandUtils.Log("Compressed={0}", Compressed);
|
|
CommandUtils.Log("UseDebugParamForEditorExe={0}", UseDebugParamForEditorExe);
|
|
CommandUtils.Log("CookFlavor={0}", CookFlavor);
|
|
CommandUtils.Log("CookOnTheFly={0}", CookOnTheFly);
|
|
CommandUtils.Log("DedicatedServer={0}", DedicatedServer);
|
|
CommandUtils.Log("DirectoriesToCook={0}", DirectoriesToCook.ToString());
|
|
CommandUtils.Log("CulturesToCook={0}", CulturesToCook.ToString());
|
|
CommandUtils.Log("EditorTargets={0}", EditorTargets.ToString());
|
|
CommandUtils.Log("Foreign={0}", Foreign);
|
|
CommandUtils.Log("IsCodeBasedProject={0}", IsCodeBasedProject.ToString());
|
|
CommandUtils.Log("IsProgramTarget={0}", IsProgramTarget.ToString());
|
|
CommandUtils.Log("IterativeCooking={0}", IterativeCooking);
|
|
CommandUtils.Log("LogWindow={0}", LogWindow);
|
|
CommandUtils.Log("Manifests={0}", Manifests);
|
|
CommandUtils.Log("MapToRun={0}", MapToRun);
|
|
CommandUtils.Log("NoClient={0}", NoClient);
|
|
CommandUtils.Log("NumClients={0}", NumClients);
|
|
CommandUtils.Log("NoDebugInfo={0}", NoDebugInfo);
|
|
CommandUtils.Log("NoCleanStage={0}", NoCleanStage);
|
|
CommandUtils.Log("NoXGE={0}", NoXGE);
|
|
CommandUtils.Log("MapsToCook={0}", MapsToCook.ToString());
|
|
CommandUtils.Log("Pak={0}", Pak);
|
|
CommandUtils.Log("NullRHI={0}", NullRHI);
|
|
CommandUtils.Log("FakeClient={0}", FakeClient);
|
|
CommandUtils.Log("EditorTest={0}", EditorTest);
|
|
CommandUtils.Log("RunAutomationTests={0}", RunAutomationTests);
|
|
CommandUtils.Log("RunAutomationTest={0}", RunAutomationTest);
|
|
CommandUtils.Log("RunTimeoutSeconds={0}", RunTimeoutSeconds);
|
|
CommandUtils.Log("CrashIndex={0}", CrashIndex);
|
|
CommandUtils.Log("ProgramTargets={0}", ProgramTargets.ToString());
|
|
CommandUtils.Log("ProjectBinariesFolder={0}", ProjectBinariesFolder);
|
|
CommandUtils.Log("ProjectBinariesPath={0}", ProjectBinariesPath);
|
|
CommandUtils.Log("ProjectGameExeFilename={0}", ProjectGameExeFilename);
|
|
CommandUtils.Log("ProjectGameExePath={0}", ProjectGameExePath);
|
|
CommandUtils.Log("Distribution={0}", Distribution);
|
|
CommandUtils.Log("OBBinAPK={0}", OBBinAPK);
|
|
CommandUtils.Log("Prebuilt={0}", Prebuilt);
|
|
CommandUtils.Log("Prereqs={0}", Prereqs);
|
|
CommandUtils.Log("NoBootstrapExe={0}", NoBootstrapExe);
|
|
CommandUtils.Log("RawProjectPath={0}", RawProjectPath);
|
|
CommandUtils.Log("Rocket={0}", Rocket);
|
|
CommandUtils.Log("Run={0}", Run);
|
|
CommandUtils.Log("ServerConfigsToBuild={0}", string.Join(",", ServerConfigsToBuild));
|
|
CommandUtils.Log("ServerCookedTargets={0}", ServerCookedTargets.ToString());
|
|
CommandUtils.Log("ServerTargetPlatform={0}", string.Join(",", ServerTargetPlatforms));
|
|
CommandUtils.Log("ShortProjectName={0}", ShortProjectName.ToString());
|
|
CommandUtils.Log("SignedPak={0}", SignedPak);
|
|
CommandUtils.Log("SignPak={0}", SignPak);
|
|
CommandUtils.Log("SkipCook={0}", SkipCook);
|
|
CommandUtils.Log("SkipCookOnTheFly={0}", SkipCookOnTheFly);
|
|
CommandUtils.Log("SkipPak={0}", SkipPak);
|
|
CommandUtils.Log("SkipStage={0}", SkipStage);
|
|
CommandUtils.Log("Stage={0}", Stage);
|
|
CommandUtils.Log("bUsesSteam={0}", bUsesSteam);
|
|
CommandUtils.Log("bUsesSlate={0}", bUsesSlate);
|
|
CommandUtils.Log("bDebugBuildsActuallyUseDebugCRT={0}", bDebugBuildsActuallyUseDebugCRT);
|
|
CommandUtils.Log("Project Params **************");
|
|
}
|
|
bLogged = true;
|
|
|
|
Validate();
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|