Files
UnrealEngineUWP/Engine/Source/Developer/iOS/IOSTargetPlatform/Private/IOSTargetPlatform.cpp
Ben Marsh 149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00

434 lines
14 KiB
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
/*=============================================================================
IOSTargetPlatform.cpp: Implements the FIOSTargetPlatform class.
=============================================================================*/
#include "IOSTargetPlatformPrivatePCH.h"
#include "IProjectManager.h"
/* FIOSTargetPlatform structors
*****************************************************************************/
FIOSTargetPlatform::FIOSTargetPlatform()
{
#if WITH_ENGINE
FConfigCacheIni::LoadLocalIniFile(EngineSettings, TEXT("Engine"), true, *PlatformName());
TextureLODSettings.Initialize(EngineSettings, TEXT("SystemSettings"));
StaticMeshLODSettings.Initialize(EngineSettings);
#endif // #if WITH_ENGINE
// Initialize Ticker for device discovery
TickDelegate = FTickerDelegate::CreateRaw(this, &FIOSTargetPlatform::HandleTicker);
FTicker::GetCoreTicker().AddTicker(TickDelegate, 10.0f);
// initialize the connected device detector
DeviceHelper.OnDeviceConnected().AddRaw(this, &FIOSTargetPlatform::HandleDeviceConnected);
DeviceHelper.OnDeviceDisconnected().AddRaw(this, &FIOSTargetPlatform::HandleDeviceDisconnected);
DeviceHelper.Initialize();
}
FIOSTargetPlatform::~FIOSTargetPlatform()
{
FTicker::GetCoreTicker().RemoveTicker(TickDelegate);
}
/* ITargetPlatform interface
*****************************************************************************/
void FIOSTargetPlatform::EnableDeviceCheck(bool OnOff)
{
FIOSDeviceHelper::EnableDeviceCheck(OnOff);
}
void FIOSTargetPlatform::GetAllDevices( TArray<ITargetDevicePtr>& OutDevices ) const
{
OutDevices.Reset();
for (auto Iter = Devices.CreateConstIterator(); Iter; ++Iter)
{
OutDevices.Add(Iter.Value());
}
}
ITargetDevicePtr FIOSTargetPlatform::GetDefaultDevice() const
{
if (Devices.Num() > 0)
{
// first device is the default
auto Iter = Devices.CreateConstIterator();
if(Iter)
{
return Iter.Value();
}
}
return NULL;
}
ITargetDevicePtr FIOSTargetPlatform::GetDevice( const FTargetDeviceId& DeviceId )
{
return Devices.FindRef(DeviceId);
}
bool FIOSTargetPlatform::IsSdkInstalled(bool bProjectHasCode, FString& OutTutorialPath) const
{
bool biOSSDKInstalled = true; // @todo How do we check that the iOS SDK is installed when building from Windows? Is that even possible?
#if PLATFORM_MAC
OutTutorialPath = FString("Shared/Tutorials/InstallingXCodeTutorial");
biOSSDKInstalled = IFileManager::Get().DirectoryExists(TEXT("/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform"));
#else
{
HKEY hKey;
LRESULT lRes = RegOpenKeyEx(HKEY_LOCAL_MACHINE, TEXT("SOFTWARE\\Wow6432Node\\Apple Inc.\\Apple Mobile Device Support\\Shared"), 0, KEY_READ, &hKey);
TCHAR dllPath[256];
unsigned long pathSize = 256;
if (lRes != ERROR_SUCCESS || RegQueryValueEx(hKey, TEXT("iTunesMobileDeviceDLL"), 0, NULL, (BYTE*)dllPath, &pathSize) != ERROR_SUCCESS || IFileManager::Get().FileSize(*FString(dllPath)) == INDEX_NONE)
{
OutTutorialPath = FString("/Engine/Tutorial/Mobile/InstallingiTunesTutorial.InstallingiTunesTutorial");
biOSSDKInstalled = false;
}
}
#endif
return biOSSDKInstalled;
}
static FString OutputMessage;
static void OnOutput(FString Message)
{
OutputMessage += Message;
UE_LOG(LogTemp, Display, TEXT("%s\n"), *Message);
}
int32 FIOSTargetPlatform::CheckRequirements(const FString& ProjectPath, bool bProjectHasCode, FString& OutTutorialPath) const
{
int32 bReadyToBuild = ETargetPlatformReadyStatus::Ready; // @todo How do we check that the iOS SDK is installed when building from Windows? Is that even possible?
if (!IsSdkInstalled(bProjectHasCode, OutTutorialPath))
{
bReadyToBuild |= ETargetPlatformReadyStatus::SDKNotFound;
}
#if PLATFORM_MAC
OutTutorialPath = FString("/Engine/Tutorial/Installation/InstallingXCodeTutorial.InstallingXCodeTutorial");
// shell to certtool
#else
if (bProjectHasCode && FRocketSupport::IsRocket())
{
OutTutorialPath = FString("/Engine/Tutorial/Mobile/iOSonPCRestrictions.iOSonPCRestrictions");
bReadyToBuild |= ETargetPlatformReadyStatus::CodeUnsupported;
}
if (FRocketSupport::IsRocket() && IProjectManager::Get().IsNonDefaultPluginEnabled())
{
OutTutorialPath = FString("/Engine/Tutorial/Mobile/iOSonPCValidPlugins.iOSonPCValidPlugins");
bReadyToBuild |= ETargetPlatformReadyStatus::PluginsUnsupported;
}
#endif
// shell to IPP and get the status of the provision and cert
#if PLATFORM_MAC
FString CmdExe = TEXT("/bin/sh");
FString ScriptPath = FPaths::ConvertRelativePathToFull(FPaths::EngineDir() / TEXT("Build/BatchFiles/Mac/RunMono.sh"));
FString IPPPath = FPaths::ConvertRelativePathToFull(FPaths::EngineDir() / TEXT("Binaries/DotNet/IOS/IPhonePackager.exe"));
FString CommandLine = FString::Printf(TEXT("\"%s\" \"%s\" Validate Engine -project \"%s\""), *ScriptPath, *IPPPath, *ProjectPath);
#else
FString CmdExe = FPaths::ConvertRelativePathToFull(FPaths::EngineDir() / TEXT("Binaries/DotNet/IOS/IPhonePackager.exe"));
FString CommandLine = FString::Printf(TEXT("Validate Engine -project \"%s\""), *ProjectPath);
#endif
TSharedPtr<FMonitoredProcess> IPPProcess = MakeShareable(new FMonitoredProcess(CmdExe, CommandLine, true));
OutputMessage = TEXT("");
IPPProcess->OnOutput().BindStatic(&OnOutput);
IPPProcess->Launch();
while(IPPProcess->IsRunning())
{
FPlatformProcess::Sleep(0.01f);
}
int RetCode = IPPProcess->GetReturnCode();
UE_LOG(LogTemp, Display, TEXT("%s"), *OutputMessage);
if (RetCode == 14)
{
OutTutorialPath = FString("/Engine/Tutorial/Mobile/CreatingInfoPlist.CreatingInfoPlist");
bReadyToBuild |= ETargetPlatformReadyStatus::ManifestNotFound;
}
else if (RetCode == 13)
{
OutTutorialPath = FString("/Engine/Tutorial/Mobile/CreatingSigningCertAndProvisionTutorial.CreatingSigningCertAndProvisionTutorial");
bReadyToBuild |= ETargetPlatformReadyStatus::SigningKeyNotFound;
bReadyToBuild |= ETargetPlatformReadyStatus::ProvisionNotFound;
}
else if (RetCode == 12)
{
OutTutorialPath = FString("/Engine/Tutorial/Mobile/CreatingSigningCertAndProvisionTutorial.CreatingSigningCertAndProvisionTutorial");
bReadyToBuild |= ETargetPlatformReadyStatus::SigningKeyNotFound;
}
else if (RetCode == 11)
{
OutTutorialPath = FString("/Engine/Tutorial/Mobile/CreatingSigningCertAndProvisionTutorial.CreatingSigningCertAndProvisionTutorial");
bReadyToBuild |= ETargetPlatformReadyStatus::ProvisionNotFound;
}
return bReadyToBuild;
}
/* FIOSTargetPlatform implementation
*****************************************************************************/
void FIOSTargetPlatform::PingNetworkDevices()
{
if (!MessageEndpoint.IsValid())
{
MessageEndpoint = FMessageEndpoint::Builder("FIOSTargetPlatform")
.Handling<FIOSLaunchDaemonPong>(this, &FIOSTargetPlatform::HandlePongMessage);
}
if (MessageEndpoint.IsValid())
{
MessageEndpoint->Publish(new FIOSLaunchDaemonPing(), EMessageScope::Network);
}
// remove disconnected & timed out devices
FDateTime Now = FDateTime::UtcNow();
for (auto DeviceIt = Devices.CreateIterator(); DeviceIt; ++DeviceIt)
{
FIOSTargetDevicePtr Device = DeviceIt->Value;
if (Now > Device->LastPinged + FTimespan::FromSeconds(60.0))
{
DeviceIt.RemoveCurrent();
DeviceLostEvent.Broadcast(Device.ToSharedRef());
}
}
}
/* FIOSTargetPlatform callbacks
*****************************************************************************/
void FIOSTargetPlatform::HandlePongMessage( const FIOSLaunchDaemonPong& Message, const IMessageContextRef& Context )
{
FTargetDeviceId DeviceId;
FTargetDeviceId::Parse(Message.DeviceID, DeviceId);
FIOSTargetDevicePtr& Device = Devices.FindOrAdd(DeviceId);
if (!Device.IsValid())
{
Device = MakeShareable(new FIOSTargetDevice(*this));
Device->SetFeature(ETargetDeviceFeatures::Reboot, Message.bCanReboot);
Device->SetFeature(ETargetDeviceFeatures::PowerOn, Message.bCanPowerOn);
Device->SetFeature(ETargetDeviceFeatures::PowerOff, Message.bCanPowerOff);
Device->SetDeviceId(DeviceId);
Device->SetDeviceName(Message.DeviceName);
Device->SetDeviceType(Message.DeviceType);
Device->SetDeviceEndpoint(Context->GetSender());
Device->SetIsSimulated(Message.DeviceID.Contains(TEXT("Simulator")));
DeviceDiscoveredEvent.Broadcast(Device.ToSharedRef());
}
Device->LastPinged = FDateTime::UtcNow();
}
void FIOSTargetPlatform::HandleDeviceConnected(const FIOSLaunchDaemonPong& Message)
{
FTargetDeviceId DeviceId;
FTargetDeviceId::Parse(Message.DeviceID, DeviceId);
FIOSTargetDevicePtr& Device = Devices.FindOrAdd(DeviceId);
if (!Device.IsValid())
{
Device = MakeShareable(new FIOSTargetDevice(*this));
Device->SetFeature(ETargetDeviceFeatures::Reboot, Message.bCanReboot);
Device->SetFeature(ETargetDeviceFeatures::PowerOn, Message.bCanPowerOn);
Device->SetFeature(ETargetDeviceFeatures::PowerOff, Message.bCanPowerOff);
Device->SetDeviceId(DeviceId);
Device->SetDeviceName(Message.DeviceName);
Device->SetDeviceType(Message.DeviceType);
Device->SetIsSimulated(Message.DeviceID.Contains(TEXT("Simulator")));
DeviceDiscoveredEvent.Broadcast(Device.ToSharedRef());
}
// Add a very long time period to prevent the devices from getting disconnected due to a lack of pong messages
Device->LastPinged = FDateTime::UtcNow() + FTimespan(100, 0, 0, 0, 0);
}
void FIOSTargetPlatform::HandleDeviceDisconnected(const FIOSLaunchDaemonPong& Message)
{
FTargetDeviceId DeviceId;
FTargetDeviceId::Parse(Message.DeviceID, DeviceId);
FIOSTargetDevicePtr& Device = Devices.FindOrAdd(DeviceId);
if (Device.IsValid())
{
DeviceLostEvent.Broadcast(Device.ToSharedRef());
Devices.Remove(DeviceId);
}
}
bool FIOSTargetPlatform::HandleTicker(float DeltaTime )
{
PingNetworkDevices();
return true;
}
/* ITargetPlatform interface
*****************************************************************************/
#if WITH_ENGINE
static bool SupportsES2()
{
// default to supporting ES2
bool bSupportsOpenGLES2 = true;
GConfig->GetBool(TEXT("/Script/IOSRuntimeSettings.IOSRuntimeSettings"), TEXT("bSupportsOpenGLES2"), bSupportsOpenGLES2, GEngineIni);
return bSupportsOpenGLES2;
}
static bool SupportsMetal()
{
// default to NOT supporting metal
bool bSupportsMetal = false;
GConfig->GetBool(TEXT("/Script/IOSRuntimeSettings.IOSRuntimeSettings"), TEXT("bSupportsMetal"), bSupportsMetal, GEngineIni);
return bSupportsMetal;
}
static bool SupportsMetalMRT()
{
// default to NOT supporting metal MRT
bool bSupportsMetalMRT = false;
GConfig->GetBool(TEXT("/Script/IOSRuntimeSettings.IOSRuntimeSettings"), TEXT("bSupportsMetalMRT"), bSupportsMetalMRT, GEngineIni);
return bSupportsMetalMRT;
}
static bool CookPVRTC()
{
// default to using PVRTC
bool bCookPVRTCTextures = true;
GConfig->GetBool(TEXT("/Script/IOSRuntimeSettings.IOSRuntimeSettings"), TEXT("bCookPVRTCTextures"), bCookPVRTCTextures, GEngineIni);
return bCookPVRTCTextures;
}
static bool CookASTC()
{
// default to not using ASTC
bool bCookASTCTextures = true;
GConfig->GetBool(TEXT("/Script/IOSRuntimeSettings.IOSRuntimeSettings"), TEXT("bCookASTCTextures"), bCookASTCTextures, GEngineIni);
return bCookASTCTextures;
}
void FIOSTargetPlatform::GetAllPossibleShaderFormats( TArray<FName>& OutFormats ) const
{
static FName NAME_OPENGL_ES2_IOS(TEXT("GLSL_ES2_IOS"));
static FName NAME_SF_METAL(TEXT("SF_METAL"));
static FName NAME_SF_METAL_MRT(TEXT("SF_METAL_MRT"));
if (SupportsES2())
{
OutFormats.AddUnique(NAME_OPENGL_ES2_IOS);
}
if (SupportsMetal())
{
OutFormats.AddUnique(NAME_SF_METAL);
}
if (SupportsMetalMRT())
{
OutFormats.AddUnique(NAME_SF_METAL_MRT);
}
}
void FIOSTargetPlatform::GetAllTargetedShaderFormats( TArray<FName>& OutFormats ) const
{
GetAllPossibleShaderFormats(OutFormats);
}
void FIOSTargetPlatform::GetTextureFormats( const UTexture* Texture, TArray<FName>& OutFormats ) const
{
check(Texture);
// we remap some of the defaults (with PVRTC and ASTC formats)
static FName FormatRemap[] =
{
// original PVRTC ASTC
FName(TEXT("DXT1")), FName(TEXT("PVRTC2")), FName(TEXT("ASTC_RGB")),
FName(TEXT("DXT5")), FName(TEXT("PVRTC4")), FName(TEXT("ASTC_RGBA")),
FName(TEXT("DXT5n")), FName(TEXT("PVRTCN")), FName(TEXT("ASTC_NormalAG")),
FName(TEXT("BC5")), FName(TEXT("PVRTCN")), FName(TEXT("ASTC_NormalRG")),
FName(TEXT("AutoDXT")), FName(TEXT("AutoPVRTC")), FName(TEXT("ASTC_RGBAuto")),
};
FName TextureFormatName = NAME_None;
// forward rendering only needs one channel for shadow maps
if (Texture->LODGroup == TEXTUREGROUP_Shadowmap && !SupportsMetalMRT())
{
TextureFormatName = FName(TEXT("G8"));
}
// if we didn't assign anything specially, then use the defaults
if (TextureFormatName == NAME_None)
{
TextureFormatName = GetDefaultTextureFormatName(Texture, EngineSettings);
}
// perform any remapping away from defaults
bool bFoundRemap = false;
bool bIncludePVRTC = CookPVRTC();
bool bIncludeASTC = CookASTC();
for (int32 RemapIndex = 0; RemapIndex < ARRAY_COUNT(FormatRemap); RemapIndex += 3)
{
if (TextureFormatName == FormatRemap[RemapIndex])
{
// we found a remapping
bFoundRemap = true;
// include the formats we want (use ASTC first so that it is preferred at runtime if they both exist and it's supported)
if (bIncludeASTC)
{
OutFormats.AddUnique(FormatRemap[RemapIndex + 2]);
}
if (bIncludePVRTC)
{
OutFormats.AddUnique(FormatRemap[RemapIndex + 1]);
}
}
}
// if we didn't already remap above, add it now
if (!bFoundRemap)
{
OutFormats.Add(TextureFormatName);
}
}
const FTextureLODSettings& FIOSTargetPlatform::GetTextureLODSettings() const
{
return TextureLODSettings;
}
FName FIOSTargetPlatform::GetWaveFormat( const class USoundWave* Wave ) const
{
static FName NAME_ADPCM(TEXT("ADPCM"));
return NAME_ADPCM;
}
#endif // WITH_ENGINE