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54 lines
2.0 KiB
C++
54 lines
2.0 KiB
C++
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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/*=============================================================================
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GameplayDebuggerSettings.h: Declares the UGameplayDebuggerSettings class.
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=============================================================================*/
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#pragma once
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#include "LogVisualizerSettings.generated.h"
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UCLASS(config = EditorUserSettings)
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class NEWLOGVISUALIZER_API ULogVisualizerSettings : public UObject
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{
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GENERATED_UCLASS_BODY()
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public:
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/**Whether to show trivial logs, i.e. the ones with only one entry.*/
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UPROPERTY(EditAnywhere, config, Category = "VisualLogger")
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bool bIgnoreTrivialLogs;
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/**Threshold for trivial Logs*/
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UPROPERTY(EditAnywhere, config, Category = "VisualLogger", meta = (EditCondition = "bIgnoreTrivialLogs", ClampMin = "0", ClampMax = "10", UIMin = "0", UIMax = "10"))
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int32 TrivialLogsThreshold;
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/**Whether to show the recent data or not.*/
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UPROPERTY(EditAnywhere, config, Category = "VisualLogger")
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bool bStickToRecentData;
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/**Whether to show histogram labels inside graph or outside.*/
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UPROPERTY(EditAnywhere, config, Category = "VisualLogger")
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bool bShowHistogramLabelsOutside;
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/** Camera distance used to setup location during reaction on log item double click */
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UPROPERTY(EditAnywhere, config, Category = "VisualLogger", meta = (ClampMin = "10", ClampMax = "1000", UIMin = "10", UIMax = "1000"))
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float DefaultCameraDistance;
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DECLARE_EVENT_OneParam(ULogVisualizerSettings, FSettingChangedEvent, FName /*PropertyName*/);
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FSettingChangedEvent& OnSettingChanged() { return SettingChangedEvent; }
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/**Whether to search/filter categories or to get text vlogs into account too */
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UPROPERTY(EditAnywhere, config, Category = "VisualLogger")
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bool bSearchInsideLogs;
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// UObject overrides
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#if WITH_EDITOR
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virtual void PostEditChangeProperty(struct FPropertyChangedEvent& PropertyChangedEvent) override;
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#endif
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private:
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// Holds an event delegate that is executed when a setting has changed.
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FSettingChangedEvent SettingChangedEvent;
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};
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