Files
UnrealEngineUWP/Engine/Source/Developer/NewLogVisualizer/Private/VisualLoggerHUD.h
Ben Marsh 149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00

23 lines
463 B
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Engine/DebugCameraHUD.h"
#include "VisualLoggerHUD.generated.h"
UCLASS()
class AVisualLoggerHUD : public ADebugCameraHUD
{
GENERATED_UCLASS_BODY()
FFontRenderInfo TextRenderInfo;
virtual bool DisplayMaterials( float X, float& Y, float DY, UMeshComponent* MeshComp ) override;
// Begin AActor Interface
virtual void PostRender() override;
// End AActor Interface
};