Files
UnrealEngineUWP/Engine/Source/Developer/NewLogVisualizer/Private/SVisualLoggerToolbar.cpp
Ben Marsh 149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00

41 lines
2.6 KiB
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#include "LogVisualizer.h"
#define LOCTEXT_NAMESPACE "SVisualLoggerToolbar"
/* SVisualLoggerToolbar interface
*****************************************************************************/
void SVisualLoggerToolbar::Construct(const FArguments& InArgs, const TSharedRef<FUICommandList>& InCommandList)
{
ChildSlot
[
MakeToolbar(InCommandList)
];
}
/* SVisualLoggerToolbar implementation
*****************************************************************************/
TSharedRef<SWidget> SVisualLoggerToolbar::MakeToolbar(const TSharedRef<FUICommandList>& CommandList)
{
FToolBarBuilder ToolBarBuilder(CommandList, FMultiBoxCustomization::None);
ToolBarBuilder.BeginSection("Debugger");
{
ToolBarBuilder.AddToolBarButton(FVisualLoggerCommands::Get().StartRecording, NAME_None, LOCTEXT("StartDebugger", "Start"), LOCTEXT("StartDebuggerTooltip", "Starts recording and collecting visual logs"), FSlateIcon(FLogVisualizerStyle::Get().GetStyleSetName(), TEXT("Toolbar.Record")));
ToolBarBuilder.AddToolBarButton(FVisualLoggerCommands::Get().StopRecording, NAME_None, LOCTEXT("StopDebugger", "Stop"), TAttribute<FText>(), FSlateIcon(FLogVisualizerStyle::Get().GetStyleSetName(), TEXT("Toolbar.Stop")));
ToolBarBuilder.AddToolBarButton(FVisualLoggerCommands::Get().Pause, NAME_None, LOCTEXT("PauseGame", "Pause"), TAttribute<FText>(), FSlateIcon(FLogVisualizerStyle::Get().GetStyleSetName(), TEXT("Toolbar.Pause")));
ToolBarBuilder.AddToolBarButton(FVisualLoggerCommands::Get().Resume, NAME_None, LOCTEXT("ResumeGame", "Resume"), TAttribute<FText>(), FSlateIcon(FLogVisualizerStyle::Get().GetStyleSetName(), TEXT("Toolbar.Resume")));
ToolBarBuilder.AddSeparator();
ToolBarBuilder.AddToolBarButton(FVisualLoggerCommands::Get().FreeCamera, NAME_None, LOCTEXT("FreeCamera", "Camera"), TAttribute<FText>(), FSlateIcon(FLogVisualizerStyle::Get().GetStyleSetName(), TEXT("Toolbar.Camera")));
ToolBarBuilder.AddSeparator();
ToolBarBuilder.AddToolBarButton(FVisualLoggerCommands::Get().Load, NAME_None, LOCTEXT("Load", "Load"), TAttribute<FText>(), FSlateIcon(FLogVisualizerStyle::Get().GetStyleSetName(), TEXT("Toolbar.Load")));
ToolBarBuilder.AddToolBarButton(FVisualLoggerCommands::Get().Save, NAME_None, LOCTEXT("Save", "Save"), TAttribute<FText>(), FSlateIcon(FLogVisualizerStyle::Get().GetStyleSetName(), TEXT("Toolbar.Save")));
//ToolBarBuilder.AddToolBarButton(FMessagingDebuggerCommands::Get().ClearHistory, NAME_None, LOCTEXT("ClearHistory", "Clear History"));
}
return ToolBarBuilder.MakeWidget();
}
#undef LOCTEXT_NAMESPACE