Files
UnrealEngineUWP/Engine/Source/Developer/NewLogVisualizer/NewLogVisualizer.Build.cs
sebastian kowalczyk ef739c28d1 Fixed Cyclical Dependency in action graph issue
#lockdown Zachary.EdgertonJones

[CL 2383272 by sebastian kowalczyk in Main branch]
2014-12-10 06:32:32 -05:00

49 lines
901 B
C#

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class NewLogVisualizer : ModuleRules
{
public NewLogVisualizer(TargetInfo Target)
{
PrivateIncludePathModuleNames.AddRange(
new string[] {
"DesktopPlatform",
"MainFrame",
"SequencerWidgets",
}
);
PublicIncludePaths.AddRange(
new string[] {
"Developer/TaskGraph/Public",
"Runtime/Engine/Classes",
"Editor/GeometryMode/Public"
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"InputCore",
"Json",
"Slate",
"SlateCore",
"EditorStyle",
"Engine",
"TaskGraph",
"UnrealEd",
"SequencerWidgets",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"DesktopPlatform",
"MainFrame",
}
);
}
}