Files
UnrealEngineUWP/Engine/Source/Developer/FunctionalTesting/Private/FuncTestManager.h
Mieszko Zielinski 71fe69f03c Fixed FunctionalTesting framework not being able detect if the testing has already finished #UE4
[CL 2383371 by Mieszko Zielinski in Main branch]
2014-12-10 09:17:33 -05:00

29 lines
804 B
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
DECLARE_LOG_CATEGORY_EXTERN(LogFunctionalTest, Log, All);
class FFuncTestManager : public IFuncTestManager, public TSharedFromThis<FFuncTestManager>
{
public:
virtual ~FFuncTestManager() {}
/** Triggers in sequence all functional tests found on the level.*/
virtual void RunAllTestsOnMap(bool bClearLog, bool bRunLooped) override;
virtual bool IsRunning() const override;
virtual bool IsFinished() const override;
virtual void SetScript(class UFunctionalTestingManager* NewScript) override;
virtual class UFunctionalTestingManager* GetCurrentScript() override { return TestScript.Get(); }
virtual void SetLooping(const bool bLoop);
protected:
TWeakObjectPtr<class UFunctionalTestingManager> TestScript;
};