Files
UnrealEngineUWP/Engine/Source/Developer/AssetTools/AssetTools.Build.cs
Ben Marsh 149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00

70 lines
1.3 KiB
C#

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class AssetTools : ModuleRules
{
public AssetTools(TargetInfo Target)
{
PrivateIncludePaths.Add("Developer/AssetTools/Private");
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"CurveAssetEditor",
"Engine",
"InputCore",
"Slate",
"SlateCore",
"EditorStyle",
"SourceControl",
"TextureEditor",
"UnrealEd",
"Kismet",
"Landscape",
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"Analytics",
"AssetRegistry",
"ContentBrowser",
"CurveAssetEditor",
"DesktopPlatform",
"EditorWidgets",
"Kismet",
"MainFrame",
"MaterialEditor",
"Persona",
"FontEditor",
"SoundCueEditor",
"SoundClassEditor",
"SourceControl",
"Landscape",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"AssetRegistry",
"ContentBrowser",
"CurveAssetEditor",
"CurveTableEditor",
"DataTableEditor",
"DesktopPlatform",
"DestructibleMeshEditor",
"EditorWidgets",
"PropertyEditor",
"MainFrame",
"MaterialEditor",
"Persona",
"FontEditor",
"SoundCueEditor",
"SoundClassEditor"
}
);
}
}