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70 lines
1.3 KiB
C#
70 lines
1.3 KiB
C#
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class AssetTools : ModuleRules
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{
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public AssetTools(TargetInfo Target)
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{
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PrivateIncludePaths.Add("Developer/AssetTools/Private");
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"CoreUObject",
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"CurveAssetEditor",
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"Engine",
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"InputCore",
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"Slate",
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"SlateCore",
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"EditorStyle",
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"SourceControl",
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"TextureEditor",
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"UnrealEd",
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"Kismet",
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"Landscape",
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}
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);
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PrivateIncludePathModuleNames.AddRange(
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new string[] {
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"Analytics",
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"AssetRegistry",
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"ContentBrowser",
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"CurveAssetEditor",
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"DesktopPlatform",
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"EditorWidgets",
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"Kismet",
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"MainFrame",
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"MaterialEditor",
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"Persona",
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"FontEditor",
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"SoundCueEditor",
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"SoundClassEditor",
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"SourceControl",
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"Landscape",
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}
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);
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DynamicallyLoadedModuleNames.AddRange(
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new string[] {
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"AssetRegistry",
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"ContentBrowser",
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"CurveAssetEditor",
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"CurveTableEditor",
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"DataTableEditor",
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"DesktopPlatform",
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"DestructibleMeshEditor",
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"EditorWidgets",
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"PropertyEditor",
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"MainFrame",
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"MaterialEditor",
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"Persona",
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"FontEditor",
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"SoundCueEditor",
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"SoundClassEditor"
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}
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);
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}
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}
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