Files
UnrealEngineUWP/Engine/Source/Runtime/SignalProcessing/Private/MultithreadedPatching.cpp
Aaron McLeran 5ea322f9f5 Adding new architecture for realtime analysis using audio buses.
- Implemented a realtime analyzer for loudness.
- Added some utilities to multithreaded audio patching
- Added some utilities to audio buses

#rb Jimmy.Smith
#jira UEAU-629

[CL 15032777 by Aaron McLeran in ue5-main branch]
2021-01-09 18:31:09 -04:00

12 KiB