Files
UnrealEngineUWP/Engine/Source/Runtime/AnimGraphRuntime/Private/AnimGraphRuntimeModule.cpp
Thomas Sarkanen 1aa82a07db Moved skeletal mesh & component traces to use the new array API
Also removed initialization functions as they are no longer needed with channels

#rb Jurre.deBaare

[CL 11042967 by Thomas Sarkanen in Dev-Core branch]
2020-01-17 09:27:20 -05:00

27 lines
651 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "Modules/ModuleInterface.h"
#include "Modules/ModuleManager.h"
#include "BoneControllers/AnimNode_AnimDynamics.h"
#include "UObject/UObjectIterator.h"
#include "Animation/AnimInstance.h"
//////////////////////////////////////////////////////////////////////////
// FAnimGraphRuntimeModule
class FAnimGraphRuntimeModule : public IModuleInterface
{
public:
virtual void StartupModule() override
{
}
virtual void ShutdownModule() override
{
}
};
//////////////////////////////////////////////////////////////////////////
IMPLEMENT_MODULE(FAnimGraphRuntimeModule, AnimGraphRuntime);