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UnrealEngineUWP
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37ee46717bee40f62400428e2c17408cddc167ec
UnrealEngineUWP
/
Engine
/
Source
/
Runtime
/
AnimGraphRuntime
/
Private
History
timothy daoust
94ceb4381f
Added support for mirroring curves to AnimNode_Mirror
...
#jira UE-110057 #rb thomas.sarkanen [CL 15637661 by timothy daoust in ue5-main branch]
2021-03-08 07:36:28 -04:00
..
AnimNodes
Added support for mirroring curves to AnimNode_Mirror
2021-03-08 07:36:28 -04:00
BoneControllers
Merge UE5/Release-Engine-Staging @ 15630841 to UE5/Main
2021-03-05 19:27:14 -04:00
RBF
Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
2020-09-24 00:43:27 -04:00
AnimationCustomVersion.cpp
…
AnimCustomInstanceHelper.cpp
To protect the skeletalmesh when using async operations like build or re-import we deprecate all public member variables of USkeletalMesh class and create the necessary getter and setter. Those member will stay public but will be move to private in a future release.
2020-11-25 11:17:08 -04:00
AnimGraphRuntimeModule.cpp
…
AnimGraphRuntimeTrace.cpp
Reworks BlendSpace to make UBlendSpace the main runtime class, which is able to handle 1 and 2 dimensions.
2021-02-15 10:12:58 -04:00
AnimNotify_PlayMontageNotify.cpp
…
AnimSequencerInstance.cpp
Sequencer: NLA fix for child bone rotations
2020-10-27 19:09:18 -04:00
AnimSequencerInstanceProxy.cpp
Sequencer: NLA fix for child bone rotations
2020-10-27 19:09:18 -04:00
CommonAnimationLibrary.cpp
…
KismetAnimationLibrary.cpp
Move CalculateDirection to KismetAnimationLibrary
2021-02-17 07:22:39 -04:00
PlayMontageCallbackProxy.cpp
…
SequencerAnimationSupport.cpp
Merging //UE4/Main @ 11112898 to //UE4/Dev-Core (dev-core-l0178)
2020-01-26 11:33:22 -05:00