Files
UnrealEngineUWP/Engine/Source/Programs/UnrealCEFSubProcess/Private/Linux/UnrealCEFSubProcessLinux.cpp
Ryan Durand 74c879d5f3 Updating copyrights for Engine Programs.
#rnx
#rb none
#jira none

#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869242 in //Fortnite/Release-12.00/... via CL 10869536
#ROBOMERGE-BOT: FORTNITE (Main -> Dev-EngineMerge) (v613-10869866)

[CL 10870960 by Ryan Durand in Main branch]
2019-12-26 23:06:02 -05:00

22 lines
452 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "UnrealCEFSubProcess.h"
/**
* WinMain, called when the application is started
*/
int main( int argc, char** argv )
{
FPlatformMisc::SetGracefulTerminationHandler();
#if WITH_CEF3
// Structure for passing command-line arguments.
// The definition of this structure is platform-specific.
CefMainArgs MainArgs(argc, argv);
return RunCEFSubProcess(MainArgs);
#else
return 0;
#endif
}