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176 lines
3.7 KiB
C++
176 lines
3.7 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "DerivedDataCacheKey.h"
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#include "Algo/AllOf.h"
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#include "Containers/Set.h"
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#include "Containers/StringConv.h"
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#include "HAL/CriticalSection.h"
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#include "Misc/ScopeRWLock.h"
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#include "Misc/StringBuilder.h"
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namespace UE
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{
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namespace DerivedData
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{
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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class FCacheBuckets
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{
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public:
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inline const TCHAR* FindOrAdd(FStringView Name)
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{
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const uint32 Hash = GetTypeHash(Name);
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{
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FReadScopeLock ReadLock(Lock);
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if (const FBucket* Bucket = Buckets.FindByHash(Hash, Name))
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{
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return Bucket->GetName();
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}
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}
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{
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FWriteScopeLock WriteLock(Lock);
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const FBucket& Bucket = Buckets.FindOrAddByHash(Hash, FBucket(Name));
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return Bucket.GetName();
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}
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}
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private:
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class FBucket
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{
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public:
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inline explicit FBucket(FStringView Bucket)
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{
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const int32 BucketLen = Bucket.Len();
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TCHAR* Buffer = new TCHAR[BucketLen + 2];
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*reinterpret_cast<uint8*>(Buffer++) = static_cast<uint8>(BucketLen);
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Bucket.CopyString(Buffer, BucketLen);
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Buffer[BucketLen] = TEXT('\0');
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Name = Buffer;
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}
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FBucket(const FBucket&) = delete;
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FBucket& operator=(const FBucket&) = delete;
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inline FBucket(FBucket&& Bucket)
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: Name(Bucket.Name)
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{
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Bucket.Name = nullptr;
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}
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FBucket& operator=(FBucket&& Bucket)
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{
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Name = Bucket.Name;
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Bucket.Name = nullptr;
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return *this;
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}
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inline ~FBucket()
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{
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if (Name)
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{
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delete[] (Name - 1);
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}
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}
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inline FStringView ToString() const
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{
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return FStringView(Name, *reinterpret_cast<const uint8*>(Name - 1));
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}
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inline bool operator==(const FBucket& Bucket) const
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{
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return Name == Bucket.Name;
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}
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inline bool operator==(FStringView Bucket) const
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{
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return ToString().Equals(Bucket, ESearchCase::IgnoreCase);
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}
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friend inline uint32 GetTypeHash(const FBucket& Bucket)
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{
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return GetTypeHash(Bucket.ToString());
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}
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inline const TCHAR* GetName() const { return Name; }
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private:
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const TCHAR* Name;
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};
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FRWLock Lock;
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TSet<FBucket> Buckets;
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};
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const TCHAR* FCacheBucket::FindOrAddCacheBucket(FStringView Bucket)
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{
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checkf(!Bucket.IsEmpty() && Bucket.Len() < 256 && Algo::AllOf(Bucket, FChar::IsAlnum),
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TEXT("Invalid cache bucket name '%.*s' must be alphanumeric, non-empty, and contain fewer than 256 characters."),
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Bucket.Len(), Bucket.GetData());
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static FCacheBuckets Buckets;
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return Buckets.FindOrAdd(Bucket);
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}
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void FCacheBucket::ToString(FAnsiStringBuilderBase& Builder) const
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{
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Builder << TCHAR_TO_UTF8(Name);
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}
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void FCacheBucket::ToString(FWideStringBuilderBase& Builder) const
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{
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Builder << ToString();
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void FCacheKey::ToString(FAnsiStringBuilderBase& Builder) const
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{
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Builder << Bucket;
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if (!Bucket.IsNull())
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{
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Builder << "/" << Hash;
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}
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}
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void FCacheKey::ToString(FWideStringBuilderBase& Builder) const
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{
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Builder << Bucket;
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if (!Bucket.IsNull())
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{
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Builder << TEXT("/") << Hash;
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}
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}
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FString FCacheKey::ToString() const
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{
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TStringBuilder<72> Out;
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ToString(Out);
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return FString(Out);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void FCachePayloadKey::ToString(FAnsiStringBuilderBase& Builder) const
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{
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Builder << Key << '/' << Id;
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}
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void FCachePayloadKey::ToString(FWideStringBuilderBase& Builder) const
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{
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Builder << Key << TEXT('/') << Id;
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}
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FString FCachePayloadKey::ToString() const
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{
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TStringBuilder<84> Out;
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ToString(Out);
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return FString(Out);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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} // DerivedData
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} // UE
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