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UnrealEngineUWP/Engine/Source/Developer/DerivedDataCache/Private/DerivedDataCacheReplay.cpp
zousar shaker 77d204ed2c Don't have the cook director close the worker socket before forcible worker process termination and detach because otherwise DetachFromRemoteProcess won't call OnMultiprocessWorkerDetached for the worker leading to issues like DerivedDataReplay emitting in error because a worker is not detached and it can't merge replay files. Also have the multi-process detach context inform the delegate of whether the detach was abnormal so that delegate methods can make context-appropriate choices about how to handle abnormal detach scenarios. The derived data replay mechanism will ignore replays from abnormally detached processes when doing replay merging and warn about the fact that the replay is incomplete.
#rb Devin.Doucette, Matt.Peters

[CL 32580894 by zousar shaker in ue5-main branch]
2024-03-28 12:16:40 -04:00

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