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374caceee6eac701d77832fed77082634575ec53
UnrealEngineUWP
/
Engine
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Source
/
Editor
/
MaterialEditor
/
Private
History
julien stjean
b3d5ddba4b
Delay the material palette(s) refresh on the next tick when disccovering a new material function to improve the performance of the editor during the asset discovery.
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#rb Jason.Nadro [CL 32649999 by julien stjean in ue5-main branch]
2024-04-01 16:00:16 -04:00
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Tabs
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Tests
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FindInMaterial.cpp
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MaterialEditingLibrary.cpp
[Shaders][ODSC] - Implement on demand shader compilation when recompile all materials after saving a material function.
2024-02-14 15:20:51 -05:00
MaterialEditor.cpp
[Material Editor] Fixed occasional crash when trying to create the preview of a deleted expression.
2024-03-19 06:06:25 -04:00
MaterialEditor.h
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MaterialEditorActions.cpp
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MaterialEditorDetailCustomization.cpp
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MaterialEditorDetailCustomization.h
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MaterialEditorGraphPanelPinFactory.cpp
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MaterialEditorHelpers.cpp
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MaterialEditorHelpers.h
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MaterialEditorInstanceDetailCustomization.cpp
Add "Enable Tessellation" option to materials and the ability to override it in material instance constants. This provides a more explicit means of enabling/disabling tessellation, as determining if displacement is disabled based on it being set to its default value is problematic - 0 is the default, but does necessarily denote "no displacement". In fact, the default displacement center is 0.5, so this change also changes the default displacement value to 0.5.
2024-02-14 18:12:11 -05:00
MaterialEditorInstanceDetailCustomization.h
Add "Enable Tessellation" option to materials and the ability to override it in material instance constants. This provides a more explicit means of enabling/disabling tessellation, as determining if displacement is disabled based on it being set to its default value is problematic - 0 is the default, but does necessarily denote "no displacement". In fact, the default displacement center is 0.5, so this change also changes the default displacement value to 0.5.
2024-02-14 18:12:11 -05:00
MaterialEditorModes.cpp
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MaterialEditorModule.cpp
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MaterialEditorTabs.cpp
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MaterialEditorTabs.h
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MaterialEditorUtilities.cpp
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MaterialExpressionClasses.cpp
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MaterialExpressionClasses.h
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MaterialInstanceEditor.cpp
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MaterialInstanceEditor.h
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MaterialLayersFunctionsCustomization.cpp
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MaterialLayersFunctionsCustomization.h
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MaterialPropertyHelpers.cpp
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MaterialStats.cpp
Fixing material editor crash when trying to restore previously open shader code tab before shader instances are populated
2024-03-18 09:27:53 -04:00
MaterialStats.h
Fixing material editor crash when trying to restore previously open shader code tab before shader instances are populated
2024-03-18 09:27:53 -04:00
MaterialStatsCommon.cpp
Added LWC complexity debug view, similar to the shader complexity view, which shows how much LWC function usage each material has.
2024-03-18 06:01:39 -04:00
MaterialStatsGrid.cpp
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MaterialStatsGrid.h
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SMaterialEditorCustomPrimitiveDataWidget.cpp
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SMaterialEditorCustomPrimitiveDataWidget.h
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SMaterialEditorStatsWidget.cpp
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SMaterialEditorStatsWidget.h
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SMaterialEditorSubstrateWidget.cpp
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SMaterialEditorSubstrateWidget.h
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SMaterialEditorTitleBar.cpp
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SMaterialEditorTitleBar.h
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SMaterialEditorViewport.cpp
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SMaterialEditorViewport.h
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SMaterialEditorViewportToolBar.cpp
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SMaterialEditorViewportToolBar.h
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SMaterialLayersFunctionsTree.cpp
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SMaterialLayersFunctionsTree.h
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SMaterialPalette.cpp
Delay the material palette(s) refresh on the next tick when disccovering a new material function to improve the performance of the editor during the asset discovery.
2024-04-01 16:00:16 -04:00
SMaterialPalette.h
Delay the material palette(s) refresh on the next tick when disccovering a new material function to improve the performance of the editor during the asset discovery.
2024-04-01 16:00:16 -04:00
SMaterialParametersOverviewWidget.cpp
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SMaterialParametersOverviewWidget.h
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