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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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374caceee6eac701d77832fed77082634575ec53
UnrealEngineUWP/Engine/Source
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carl bystrom 374caceee6 Horde: Add logging to identify stalling lease assignments
[FYI] Bryan.Johnson

[CL 32822585 by carl bystrom in ue5-main branch]
2024-04-09 08:05:09 -04:00
..
Developer
Move PVS silencing to correct line
2024-04-09 01:01:18 -04:00
Editor
Fbx scene importer: Make sure all asset are registered to the asset registry even the one the importer return.
2024-04-09 07:33:38 -04:00
Programs
Horde: Add logging to identify stalling lease assignments
2024-04-09 08:05:09 -04:00
Runtime
Fix a race condition with TLS initialization on CsvProfiler startup where GCsvProfilerIsCapturing=true is visible on the renderthread before the initialization of TlsSlot. We could add a memory barrier in FCsvProfiler::Get() to ensure the variables are visible in the correct order from all threads, that but that would add overhead to every call, so instead we'll initialize the TLSSlot earlier (in CsvProfiler::Begin, rather than in the deferred command in FCsvProfiler::BeginFrame), ensuring a frame of separation.
2024-04-09 07:05:38 -04:00
ThirdParty
VulkanRHI: Add support for SpvExecutionModeDerivativeGroupQuadsNV and SpvExecutionModeDerivativeGroupLinearNV in SPIRV-Reflect (used with Nanite Compute Materials in Vulkan).
2024-04-03 15:38:18 -04:00
UnrealClient.Target.cs
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UnrealEditor.Target.cs
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UnrealGame.Target.cs
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UnrealServer.Target.cs
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