Files
UnrealEngineUWP/Engine/Source/Editor/DetailCustomizations/DetailCustomizations.Build.cs
aurel cordonnier 50944fd712 Merge UE5/RES @ 16162155 to UE5/Main
This represents UE4/Main @ 16130047 and Dev-PerfTest @ 16126156

[CL 16163576 by aurel cordonnier in ue5-main branch]
2021-04-29 19:32:06 -04:00

95 lines
2.0 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class DetailCustomizations : ModuleRules
{
public DetailCustomizations(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePaths.Add("Editor/DetailCustomizations/Private"); // For PCH includes (because they don't work with relative paths, yet)
PrivateDependencyModuleNames.AddRange(
new string[] {
"AppFramework",
"Core",
// "AudioEditor",
"CoreUObject",
"ApplicationCore",
"DesktopWidgets",
"Engine",
"Landscape",
"InputCore",
"Slate",
"SlateCore",
"EditorStyle",
"EditorFramework",
"UnrealEd",
"EditorWidgets",
"Kismet",
"KismetWidgets",
"MovieSceneCapture",
"MovieSceneTools",
"MovieSceneTracks",
"Sequencer",
"MovieScene",
"TimeManagement",
"SharedSettingsWidgets",
"ContentBrowser",
"BlueprintGraph",
"GraphEditor",
"AnimGraph",
"PropertyEditor",
"LevelEditor",
"DesktopPlatform",
"ClassViewer",
"TargetPlatform",
"ExternalImagePicker",
"MoviePlayer",
"SourceControl",
"InternationalizationSettings",
"SourceCodeAccess",
"RHI",
"HardwareTargeting",
"NavigationSystem",
"AIModule",
"ConfigEditor",
"CinematicCamera",
"ComponentVisualizers",
"SkeletonEditor",
"LevelSequence",
"AdvancedPreviewScene",
"AudioSettingsEditor",
"HeadMountedDisplay",
"DataTableEditor",
"ToolMenus",
"PhysicsCore",
"RenderCore"
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"Engine",
"Media",
"Landscape",
"LandscapeEditor",
"PropertyEditor",
"GameProjectGeneration",
"ComponentVisualizers",
"GraphEditor",
"MeshMergeUtilities",
"MeshReductionInterface",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"Layers",
"GameProjectGeneration",
"MeshMergeUtilities",
"MeshReductionInterface",
}
);
}
}