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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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369f0540478cdc0aef90e64f184c8b8ef419e817
UnrealEngineUWP/Engine/Source/Runtime/CoreUObject
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daniel lamb bad5e26212 Fixed crash when loading maps using ZenLoader.
[REVIEW] [at]Carl.Magnus.Nordin

[CL 23071869 by daniel lamb in ue5-main branch]
2022-11-10 01:10:31 -05:00
..
Internal
[AssetRegistry] changed TryGetAssetByObjectPath to use FSoftObjectPath to match the rest of the API
2022-09-30 19:00:07 -04:00
Private
Fixed crash when loading maps using ZenLoader.
2022-11-10 01:10:31 -05:00
Public
Editor - Introducing a new helper utility class, FWarnIfAssetsLoadedInScope exists in CoreUObject so that it can be used in lots of places, but it will only work in Editor builds, so it is marked as such. It allows you to throw a scope around some code to detect unexpected asset loads during that scope and then emit them as errors in the editor. It wont warn anyone that doesn't have -WarnIfAssetsLoaded in their commandline. It's a great little debugging utility when you're trying to prevent unexpected hitches from being introduced into the editor from unnessesary loads.
2022-11-10 01:08:11 -05:00
Tests
[CoreUObject] changed to check for null in TObjectPtr.GetPathName()
2022-11-03 17:47:24 -04:00
CoreUObject.Build.cs
Cleaned up build.cs files by removing any include paths that were already being added by UBT. This was done to help identify how include paths are being added and to help with future refactoring.
2022-09-08 21:44:02 -04:00
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