Files
UnrealEngineUWP/Engine/Source/Runtime
yuriy odonnell 369f054047 Add CVar r.SceneDepthHZBAsyncCompute to run HZB generation on async compute
* This avoids GPU under-utilization in scenes where a very large number of individual occlusion queries is issued
* Possible r.SceneDepthHZBAsyncCompute values:
  * 0: Don't use async compute (default)
  * 1: Use async compute, start as soon as possible
  * 2: Use async compute, start after ComputeLightGrid.CompactLinks pass

#preflight 636c555f7c2b5051903a24ca
#rb Graham.Wihlidal

[CL 23072519 by yuriy odonnell in ue5-main branch]
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