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UnrealEngineUWP/Engine/Source/Programs/AutomationTool/BuildGraph/BgScriptReader.cs
matt breindel 70abdd189d Adding support to the BuildGraph system to allow properties first declared inside a macro to be flagged as CreateInParentScope causing them to be created in the scope containing the macro invocation. This allows macros to be used to define collections of properties. This pattern is now used in EditorPerf.xml inside the SetupPerfProject macro.
#rb [at]ben.marsh [at]ryan.hummer [at]bryan.johnson
#jira UE-205820

[CL 31149655 by matt breindel in ue5-main branch]
2024-02-02 19:00:11 -05:00

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