Files
UnrealEngineUWP/Engine/Source/Developer/TextureBuild/Private/TextureBuildFunction.cpp
Dan Thompson 34e354e063 Cache TextureFormat on the BuildSettings so we don't have to look through the TPM whenever we want it.
#rb charles.bloom
#preflight 638f926c5624e6da5e0afa93

[CL 23414304 by Dan Thompson in ue5-main branch]
2022-12-06 14:35:45 -05:00

27 KiB